As a Marathon fan, here’s what I like and dislike about the new game

Esports Team

A computer monitor on a desk displays a Marathon game scene featuring four futuristic, armored characters in a sci-fi environment. The character in the foreground has a face with red markings and blue features, aiming a weapon with green and blue accents
Image credit: Bungie

TL;DR

  • Marathon is an online PvP first-person shooter, developed by Bungie, out on March 5.
  • Available on PlayStation 5, Xbox Series S/X, and PC, Marathon is the follow-up to 1996’s Marathon Infinity.
  • As a Runner, players can roam around Tau Ceti IV in order to take down players and AI-controlled enemies in order to grab important loot.
  • So far, Marathon looks like a great modern take on the series, but there are still a few things I’d like Bungie to consider.

Marathon is a game series by Bungie that may sound familiar to those who played first-person shooters on their Mac OS computers in the mid-1990s. Known by some at the time as ‘Doom on Mac, with sci-fi’, Marathon was a big hit with players, thanks to its fun campaign mode, smart enemy AI, and a narrative that kept you guessing throughout.

So it was a surprise when Bungie announced a new Marathon in 2020 as an online PvP FPS. Instead of a campaign, players must drop into a match, work with others, and be extracted safely with the loot intact. With a launch date of March 5, here’s what I like and don’t like from the game so far, from someone who has played the previous three titles.

What I like about the new Marathon

A screenshot from the game Marathon showing a character in dark, futuristic armor with a red visor and a green glow, aiming a pistol in a cramped, industrial hallway full of stacked crates. Two other characters are visible in the background through a doorway with a red-lit corridor beyond
It’s a welcome surprise that this entry is a follow-up rather than a reboot / Image credit: Bungie

Fantastic design

Bungie clearly wanted to go for a design in Marathon that more mirrored the magazine ads of the late 90s, with bright colours, sharp-angled objects, and lots more. In every screenshot and piece of gameplay footage, you can see how clean the user interface is, resulting in a look that feels modern yet unique, setting it apart from other titles like Highguard.

Granted, it doesn’t feel like an evolution from previous Marathon games, but that’s likely the point. Having played these, you got the sense that they were heavily inspired by Doom and System Shock. But for this new entry, Bungie is making sure that a colourful, stylish palette defines Marathon for 2026.

Bungie has taken on board player criticisms

Back when Marathon was available as an early access title in April 2025, many players, myself included, were vocal about its faults. The enemy AI wasn’t challenging enough, and there were frequent glitches. There were also too many dull areas in the maps and barely any story, which took away what made Marathon great to play back in the day.

But Bungie, as it has with the Halo and Destiny games, took all the criticism on board, and in July 2025, declared a mantra to focus on various things. Fast forward to 2026, and it looks like a far better game, with a bigger narrative focus, an easy-to-read user interface, and every map feeling more varied. It’s only energised the hype as we approach its March 5 release.

All four runners are incredibly varied

Runners are a big part of what makes Marathon so fun to play. There are four to choose from, called Blackbird, Glitch, Locus, and Void, each with individual roles. This includes abilities such as overcharging weapons, leaving a holographic trail of an enemy, activating stealth camouflage, and more.

Compared to previous Marathon games, where you mainly played as a shipboard security officer, it’s certainly a different way of coming back into the world. For an online PvP FPS, however, it works and makes sense. Each of these runners offers variety and different ways of working with a team.

What I don’t like about the new Marathon

A screenshot from the game Marathon showing a character in dark, futuristic armor with a red visor aiming a pistol in a cramped, industrial hallway, with another character similarly armored to the left and two others visible in the background
Despite some big improvements, Bungie still has some work to do / Image credit: Bungie

No single-player campaign

The lack of a single-player campaign is the biggest drawback to me. What always pulled me in with the previous Marathon games was great story. You could interact with certain AI terminals that could guide you as to what was happening, or not happening. It kept you guessing as you ran through corridors and swam through water.

Considering this is Bungie, known for iconic campaign modes in Halo and Destiny, it’s a shame that Marathon will launch in March without one. Hopefully, there are plans for one, as previous titles offered narratives that set them apart from other first-person shooters. If there is, Bungie could offer a Campaign that’s completely different compared to other titles in 2026.

No Switch 2 release

Despite Bungie being owned by Sony since 2020, it’s great to see Marathon coming to Xbox Series S/X consoles in March, as well as PlayStation 5 and PC. However, I’m baffled that it’s not coming to the Nintendo Switch 2. Considering the console’s graphics chip is comparable to a Nvidia GeForce GTX 1050 Ti, part of the minimum specs for Marathon, it feels like a missed opportunity.

Bungie has yet to release Destiny to the Switch 2, nor any of its previous catalogue. Having Marathon on Switch 2 could have been a great way to play the game on the go, as well as for those able to play it on a Steam Deck. As someone who takes their Switch 2 wherever they go, it would have been great to play Marathon on the train. Alas, it’s seemingly not meant to be.

Conclusion

In fairness, Marathon shows a lot of promise, and that’s helped by Bungie taking 2025’s criticisms on board, and essentially re-announcing it for a March 5 release. The graphics pop out more, the AI-characters look like they’re more forceful as allies and enemies, ramping up the fun, and every map has more ways to reach certain areas.

But I can’t help but feel that a big part of what made Marathon great in the 1990s is still missing. Bungie could have given this title a completely different name, and players wouldn’t have noticed. I will be playing the game once it’s out next month, but I hope Bungie is looking into a dedicated single-player campaign to reflect on Marathon’s narrative roots and why so many players got into the games over 30 years ago.

FAQs

When does Marathon come out? 

Marathon is out on March 5 for PlayStation 5, Xbox Series S/X, and PC.

Is this a reboot or a sequel in the series? 

This new Marathon title is a new entry in the series, following up from 1996’s Marathon Infinity.

Is Marathon free to play? 

No, Marathon is not free-to-play.

Will Marathon be on Switch 2? 

Bungie hasn’t confirmed if it will be.

REFERENCES

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flameZ: “If they give him 1% chance to shoot, he’s going to hit you” – flameZ on ZywOo wallbangs, Mouz “mistakes,” and what makes Vitality special

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flameZ: “If they give him 1% chance to shoot, he’s going to hit you” – flameZ on ZywOo wallbangs, Mouz “mistakes,” and what makes Vitality special

Shahar ‘flameZ’ Shushan and Vitality guaranteed their appearance at the first IEM Kraków Grand Final on Sunday by demolishing Mouz 13-7, 13-6.

flameZ spoke to Esports News UK about the team’s victory over Mouz, including Mouz’s ‘mistakes’ and Mathieu ‘ZywOo’ Herbaut’s insane wallbangs during Dust 2.

The entry also shared heartfelt appreciation about how his teammates inspire what has become one of Counter-Strike’s most accomplished rosters.

FIRST GRAND FINAL OF 2026 🕺 pic.twitter.com/tGRDLIcUlO

— Team Vitality CS (@TeamVitalityCS) February 7, 2026

Congratulations on the win, you’re in the Grand Final of IEM Kraków.

Continue reading flameZ: “If they give him 1% chance to shoot, he’s going to hit you” – flameZ on ZywOo wallbangs, Mouz “mistakes,” and what makes Vitality special

100 Thieves announces collaboration with Chris Hemsworth

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chris hemsworth next to text that says 101 thieves
Image Credit: 100 Thieves

North American esports and lifestyle organisation 100 Thieves has announced a collaboration with actor Chris Hemsworth as part of a promotional campaign tied to the upcoming crime thriller Crime 101.

The collaboration was revealed on February 6th via a post on X (formerly Twitter), where 100 Thieves jokingly welcomed Hemsworth as its ‘101st member’ and unveiled a temporary visual update to its Los Angeles Compound.

According to the announcement, the partnership is connected to Crime 101, a 2026 crime thriller written and directed by Bart Layton. The film stars Hemsworth alongside Mark Ruffalo, Halle Berry, and others.

As part of the activation, 100 Thieves stated that it will host an in-person fan event at its Compound on February 10th. The organisation said the first 101 fans in line will receive exclusive apparel, as well as tickets to a private screening of Crime 101 ahead of its theatrical release.

Collaboration Details

The collaboration will also extend to livestreamed content. 100 Thieves Head of Studios Alex ‘Wex’ Wechsler shared on X that Hemsworth will appear in a livestream at the 100 Thieves Compound on Nadeshot’s Twitch channel.

“It’s been an honour being a part of 100 Thieves and looking forward to its new chapter as 101 Thieves,” Wex quipped. “We’re streaming with our newest thief, Chris Hemsworth, this Tuesday at the 101 Thieves compound on Nadeshot’s Twitch.”

A promotional video released alongside the announcement leaned into the organisation’s long-running ‘Thieves’ branding. In the video, 100 Thieves Founder and CEO Matthew ‘Nadeshot’ Haag mockingly ‘recruits’ Hemsworth as the latest addition to the team, before the actor responds: “Thank you, Nadeshot, but I think you mean 101 Thieves.”

While framed humorously, the collaboration marks another example of 100 Thieves partnering with mainstream entertainment properties. The organisation has increasingly positioned its Compound and creator network as platforms for film, fashion and lifestyle activations that sit alongside its esports operations.

At the time of writing, 100 Thieves has not disclosed whether additional content or events tied to Crime 101 are planned beyond the announced fan giveaway and livestream.

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Team Secret departs from Dota 2 scene, leaving behind long-standing legacy

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dota 2 team secret farewell
Image Credit: Team Secret via X

One of the most iconic teams in Dota 2 has left the scene. Team Secret announced its departure after a disappointing last few years.

“Until next time, Dota 2. A lot of you have been wondering about the status of our Dota 2 division. We are still interested in compelling opportunities, but remain passive in seeking a return to the scene,” Team Secret tweeted on X (formerly Twitter).

The End of an Era For Dota 2

Team Secret was an esports organisation born to compete in Dota 2 specifically. Kuro Salehi ‘KuroKy‘ Takhasomi and Johan ‘n0tail‘ Sundstein set out to make their own team after their current teams, Natus Vincere and Fnatic, didn’t perform as expected at The International 2014.

The OG team featured KuroKy, n0tail, Clement ‘Puppey‘ Ivanov, Gustav ‘s4’ Magnusson and Tal ‘Fly’ Aizik, a stacked squad with veterans of the scene. It led to an impressive 2014-2015 season, but roster changes saw that come to a surprising halt soon after.

Since then, it seems Team Secret has been chasing another International win, but nothing has worked. Puppey continued to switch the roster around for years, but fans were consistently disappointed. Earlier this month, Puppey left Team Secret after 11 years to coach for PARIVISION, hinting at the end of an era.

A recent roster iteration included:

  • Captain: Puppey
  • Player: Remco ‘Crystallis’ Arets
  • Player: Miroslav ‘Boom’ Bican
  • Player: Teng ‘Kordan’ Yao
  • Head Coach: Seung ‘Heen’ Gon Lee
  • Assistant Coach: Tue ‘Ah Fu’ Soon Chuan

It was a bittersweet announcement from Team Secret on February 7th. While it never feels good to see legends leave a scene, many fans pointed out the organisation’s struggles throughout the past few years. Still, remembering the highlights of Team Secret’s Dota 2 run has left many esports fans with heartfelt memories.

Team Secret was not one of the teams to qualify for ESL One Birmingham 2026. But qualifying team Aurora Gaming called Team Secret ‘legends,’ asking them to return to the scene, and fellow qualifiers OG Esports, left a similarly sad response to the tweet.

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NAVI and GIANTX eliminated from VCT EMEA Kickoff 2026

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NAVI at VCT EMEA Kickoff 2026
Image credit: Wojciech Wandzel/Riot Games

NAVI and GIANTX have been eliminated from VCT EMEA Kickoff 2026 after losing elimination matches against Team Heretics and Team Liquid, respectively.

As a result, NAVI and GIANTX will miss out on Masters Santiago, while their opponents can still qualify for the first global VCT event of the year through the lower bracket.

Team Heretics Looks Revitalised Versus NAVI

Team Heretics at VCT EMEA Kickoff 2026
Image credit: Heretics Valorant

The day kicked off with a rematch betweenTeam Heretics and NAVI, which had previously faced off in the Upper Bracket Quarterfinals. While the first encounter concluded in a 2-1 victory for NAVI, Team Heretics delivered a dominant 2-0 sweep this time around.

NAVI had a solid start on Team Heretics’ map pick, Haven. However, from round four onward, the team struggled to clear the enemy Cypher’s info-gathering utility, allowing Team Heretics to stack sites and achieve a strong 8-4 defensive half. This momentum carried over into the second half, resulting in a 13-5 victory for the Spanish organisation.

Team Heretics’ newest roster member, Berkcan ‘ComeBack’ Şentürk, delivered a massive performance on Haven with a kill-death ratio (KDA) of 29/12/5 and a 455 average combat score.

For its Breeze debut at Kickoff, Team Heretics played a defence-favouring Sage/Chamber agent combination, awarding the team with another 8-4 half. Off the back of an attack pistol in the second half, Team Heretics took Breeze 13-4.

Team Liquid Denies GIANTX Reverse Sweep

Team Liquid at VCT EMEA Kickoff 2026
Image credit: Wojciech Wandzel/Riot Games

The second series of the day saw last year’s EMEA Stage 2 finalists, Team Liquid and GIANTX, fight for survival in the lower bracket. Just like last year, Team Liquid emerged victorious from the encounter (2-1).

Team Liquid quickly took control of its map pick, Breeze, thanks to a thrifty win in the second round. With excellent attack-side calling from the roster’s in-game leader (IGL) Ayaz ‘nAts’ Akhmetshin, Team Liquid secured a 9-3 half, which later converted into a 13-4 victory.

Pearl began with a ten-round winning streak for GIANTX, while Team Liquid’s mid-heavy attack side calling found little success. After an 11-1 half and another pistol round win, it was only a matter of time until GIANTX evened out the match score (13-6).

The final showdown took place on Bind, where both teams excelled on the defensive side. Despite two pistol-round wins, GIANTX had to fight back from a 4-8 halftime deficit to force overtime. Meanwhile, Team Liquid gained a lot of value from its Gekko pick on both sides and ultimately denied an enemy comeback at 16-14.

On February 12th at 5 PM BST, Team Liquid will continue its lower bracket run at VCT EMEA Kickoff, facing off against Team Heretics. Fans can tune into the elimination match via the league’s official Twitch and YouTube channels.

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Highguard: 5 things it needs to improve on

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Promotional artwork for the video game Highguard, featuring a character in armor holding a large sword and a futuristic rifle
Image credit: Wildlight Entertainment

TL;DR

  • Highguard is an online PvP raid shooter, developed by Wildlight Entertainment, available on PlayStation 5, Xbox Series S/X, and PC.
  • Players can fight, raid, and ride across a sprawling map as wardens who are fighting for the game’s continent.
  • Since its release, Highguard has had average reviews, with some praising the gameplay but others criticising its art.
  • Wildlight Entertainment has just released Episode 2, which includes a ranked mode, a new warden, and will reportedly fix plenty of bugs.

In just a few weeks, Highguard has gained plenty of fans and detractors for various reasons. Developed by Wildlight Entertainment and free to play on PlayStation 5, Xbox Series S/X, and PC since January 26, the 3v3 PvP free-to-play raid shooter has players become ‘wardens’ in order to loot and shoot until one team wins a match.

It is a fun time, but fans have been vocal in their dissatisfaction with Highguard. This includes poor art design in some maps, boring weapons, and limited PC graphics options. Now Episode 2, the game’s first big update, has been released. Here are five more things Highguard can improve on.

5 things Highguard can improve on

An in-game screenshot from the upcoming video game Highguard, showing the player's perspective, large blue Vesper crystals to be harvested, and the "Longhorn" pistol in hand
Highguard has potential, which is why these 5 things can help it / Image credit: Wildlight Entertainment

Better matchmaking

Along with many players’ experiences, I’ve had moments when joining a match failed, or when we got in-game, the matchmaking left a lot to be desired. Some have slower connections, resulting in disconnects, or you’re left waiting up to 10 minutes for another team to be found.

This is a straightforward request: Highguard needs some big improvements in how it finds matches and matches players with their skill base, internet speeds, and more. Considering some developers come from Respawn Entertainment, known for the Titanfall games, there’s no excuse as to why matchmaking feels below-par in Highguard.

Get rid of Vesper farming

Collecting Vesper, Highguard’s in-game currency, feels like a chore. Before you consider ways of defeating the opposing team, you’re thinking about where Vesper is in order to buy ammo, armour, and more. It gets to the point where Highguard feels like a farming simulator, instead of an online PvP raid shooter.

A main improvement would be to raise the amount of Vesper collected – this way, players can stock up quicker without it feeling like a chore, in a similar vein to collecting gold in Fortnite. Highguard is all about defeating the other team in a variety of ways across several maps – it’s not about farming, and it shouldn’t be. If this one improvement is made, it would result in a more enjoyable game overall.

Keep previous stats

It’s a strange omission that you can’t look back on your previous playthrough stats. With eight wardens to choose from, each with their unique abilities, as well as the different weapons to use, it would be a big help if you could see who you’re using the most, as well as the amount of loot and ammo we’re collecting and spending so far.

It would be a great way to build on your skills, giving you a clear structure for which wardens and weapons are working and which you should leave well alone. This could also be great for when matchmaking with other players, helping the game itself when setting up a match.

Now that 5v5 is permanent, bring in 12v12

Since Highguard’s launch on January 26, players could only join in 3v3 matches. It felt too small given the size of the available maps. On February 2, Wildlight raised this to 5v5, which has made plenty of matches more varied and fun, but the developers can go even further.

12v12 matches could ramp up the action and excitement of what Highguard brings. We’ve seen Dota 2 and others do similar, and they’ve benefited hugely. The sheer scope of Rivermark and Summit can certainly hold 24 players at once. While this may terrify Wildlight, considering the poor matchmaking and disconnects, raising the player amount even more could build on Highguard’s fun niche even more. 

Add a story

In 2026, players want to follow along with a story that can make them more invested in what they’re playing. Free-to-play games like Fortnite and PUBG have compelling narratives that have opened the door for some unique collabs, like The Simpsons and South Park. Even Call of Duty: Warzone has a simple story that players keep up with.

But in Highguard, there’s nothing. You know the basics of what you need to do in every match, which is to play as a warden and secure your stronghold with a team. It would be great to establish several story beats that define who these wardens are and what the landscape is all about.

Conclusion

Although we haven’t reached a month with Highguard being available, there’s a lot of promise. The game is fun to play, with great weapons and huge maps that bring plenty of variety to the shooter. But there’s a lot that desperately needs another look, from the Vesper farming, the poor matchmaking, and a lack of narrative.

In hindsight, it’s clear that Highguard had a deadline to meet, and regardless of where the team at Wildlight was, the game was going to be out on January 26, no matter what. In the sea of free-to-play games, Highguard has a rare niche where players want it to be good. Hopefully, we’ll see some of the above improvements sooner, rather than later.

FAQs

When did Highguard come out? 

Highguard came out for PlayStation 5, Xbox Series S/X, and PC on January 26.

Is Highguard free to play? 

Yes, Highguard is free to play on every available system.

How many wardens are there? 

Highguard features nine wardens, with the newest warden, Ekon, joining in the Episode 2 update.

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“There is nothing new for me” – zont1x on returning to Spirit, increasing his voice in the team, and Spirit’s NaVi record

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“There is nothing new for me” – zont1x on returning to Spirit, increasing his voice in the team, and Spirit’s NaVi record

Esports News UK spoke to Myroslav ‘zont1x⁠’ Plakhotia at IEM Kraków prior to Team Spirit’s Semi-Final clash with Furia.

The anchor was recently restored to the Spirit roster following time away from the roster last year.

zont1x took time to discuss his restoration to the roster, his increased voice in the team, and what the team are working on to support young superstar Danil ‘donk’ Kryshkovets.

Esports News UK interview with Team Spirit’s zont1x

How are you feeling in your return to Spirit?

Continue reading “There is nothing new for me” – zont1x on returning to Spirit, increasing his voice in the team, and Spirit’s NaVi record

“I’m at a stage where I don’t have many more tournaments to play, so for me it would be huge” – FalleN on IEM Kraków quest

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“I’m at a stage where I don’t have many more tournaments to play, so for me it would be huge” – FalleN on IEM Kraków quest

Esports News UK interviewed Furia’s legendary IGL, Gabriel ‘FalleN’ Toledo, after Furia’s 2-0 destruction of Aurora at IEM Kraków 2026.

It seemed like everything went to plan today. How did it feel on the server?

It definitely feels that way. I think we prepared super well for this match.

We were not really expecting this Dust 2 to be the first pick. We were more expecting it to be the third. So there’s a lot of our other maps prepared as well for this game.

Continue reading “I’m at a stage where I don’t have many more tournaments to play, so for me it would be huge” – FalleN on IEM Kraków quest

Gran Turismo World Series 2026 heads to Abu Dhabi for opening round

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Image ot two Gran Turismo 7 cars racing at Spa-Francochamps. Other cars are in the background
Image credit: Gran Turismo

The Gran Turismo World Series has announced that the opening round of the 2026 season will take place in Abu Dhabi.

Taking place at the Space42 Arena, 24 drivers will compete in the Nations Cup and the Manufacturers Cup to begin the four-round championship running throughout the year.

The first event taking place in Abu Dhabi coincides with the addition of the Yas Marina Circuit as part of Gran Turismo 7’s recent Spec III update. The Manufacturers Cup will see drivers represent the highest-ranked manufacturers from online qualifiers alongside Toyota and Mazda, the championship’s official partners.

One driver from each manufacturer will compete in each race. For round one, the top-ranked competitors from the Americas will compete for a chance to earn World Series Points.

The Nations Cup involves the top three players from 2025’s Gran Turismo World Series points standings, and the nine fastest drivers from this year’s online qualifiers. Four drivers from EMEA will earn a place, along with two from Central and South America. North America, Asia, and Oceania will have one driver representing their respective region.

Gran Turismo And Esports

Unlike other sim racing titles, the Gran Turismo World Series offers drivers opportunities to represent some of the largest car manufacturers in the world. Last year’s event saw Spanish driver José Serrano lift the Nations Cup, while Porsche won the Manufacturers Cup. Notably, the World Series doesn’t offer a monetary prize pool.

Launched in 2018, the event has seen some of its drivers transfer their skills into real-world motorsport. 2018’s Nations Cup champion Igor Fraga scored his first victory in the Japanese single-seater series, Super Formula.

Fraga isn’t the only sim racer to move from the virtual racetrack to the real thing. March 2025 saw four-time F1 World Champion Max Verstappen launch his own racing team, recruiting British sim racer Chris Lulham as one of the team’s three drivers.

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“The update on Anubis recently was underwhelming. I think the players expected more.” – ropz on Anubis, his playstyle, and

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“The update on Anubis recently was underwhelming. I think the players expected more.” – ropz on Anubis, his playstyle, and

Robin ‘ropz’ Kool became the lynch pin in a transformed Vitality who went from one trophy in 2024, to nine trophies in 2025 including both majors.

The Estonian lurker’s unique style of play proved pivotal in unlocking the potential of one of Counter-Strike’s most accomplished rosters.

Esports News UK spoke to ropz at IEM Kraków to understand what makes his playstyle so difficult to replicate, and predict.

The ‘star anchor’ also spoke about his feeling about the switch from Katowice to Kraków and what he admires about his teammates.

Continue reading “The update on Anubis recently was underwhelming. I think the players expected more.” – ropz on Anubis, his playstyle, and