In a statement on social media, Battlefield’s official account wrote: “After a thorough review, due to an unforeseen technical issue that impacted the integrity of the competition, we’ve made the difficult but necessary decision to postpone the Battlefield REDSEC Elite Series in all regions. “
The professional tournament series was originally scheduled to run from December 10th to 18th, 2025. However, the decision was made to delay the competition after in-game issues were reported by participating players and creators.
EA has not provided a new date for when fans and competitors can expect the Elite Series to return, though the developer will share more updates in the new year.
Despite the setback, the team behind Battlefield REDSEC stressed that they remain ‘fully committed’ to creating a competitive scene ‘built to last’.
EA announced Battlefield’s venture into esports earlier this year with a $1m (~£763,850) circuit, which marked a significant turning point for the franchise. The gaming giant unveiled the Elite Series, where professional players competed at the highest level, and the amateur Open Series.
However, Battlefield’s inaugural esports scene has gotten off to a rough start as both the Elite Series and Open Series have now been delayed. The Open Series was postponed to early 2026 as a result of an ‘in-game issue’ specific to the competition.
League of Legends Riftbound will launch in French mid-2026
Esports Team
11 Dec, 2025
Image Credit: Riot Games
Riot Games and UVS Games have unveiled that TCG (Trading Card Game) Riftbound will add French as an officially supported language.
Announced during the Teamfight Tactics Paris Open, the publisher will initially roll out French translations of Riftbound: Origins, the first expansion set, around mid-2026. This will then be followed by Spiritforged and subsequent expansions, with the goal of having global release convergence as soon as possible.
This marks the third official language alongside English and Simplified Chinese. More details on French product availability and rollout timing will be shared early next year.
The Spiritforged set, which is based on the Spirit Blossom Skins, is the second collection of Riot Games’ TCG and is currently scheduled for release on December 12th in China and mid-February for the English version.
Dave Guskin, Game Director for Riftbound at Riot Games, commented: We are excited to offer Riftbound in French, as we have received very positive feedback from French-speaking players who are eager to dive into the game in their native language.
“We will continue to look for ways to further expand access to Riftbound for players through additional regional expansions and localisations next year.”
Riftbound’s Competitive Scene is Growing Steadily
Given the early success of the card game, Riot Games has been making significant steps to quickly expand the game across regions and exploring localisation initiatives. There will be additional regional rollouts starting in 2026, alongside its release in APAC.
The top finishers in the Regional Qualifier will progress to the Regional Championship, where the top players will secure a spot in the Riftbound World Championship, the crowning event of the competitive scene. The upcoming two Regional Qualifiers will be held in Bologna from February 20th to 22nd, 2026, and Las Vegas from February 27th to March 1st, 2026.
Team Vitality earns over $700,000 through ESL and BLAST 2025 incentive programmes
Esports Team
10 Dec, 2025
Image credit: Michal Konkol, BLAST
French esports organisation Team Vitality has earned over $700,000 (~£525,117) through ESL‘s and BLAST‘s revenue-sharing initiatives.
The programmes operated by the tournament organisers offered teams that regularly compete in their Counter-Strike 2 tournaments a chance to earn additional revenue in addition to prize money.
Both initiatives from ESL and BLAST reward teams for frequent appearances at their respective tournaments. ESL considers average concurrent viewership to determine the share for teams competing in ESL Pro Tour events. BLAST awards ‘Tokens’ for teams attending at least four of its events, along with event placement.
ESL Annual Club Incentive 2025 Explained
Launched in late 2024, the ESL Annual Club Incentive rewards organisations competing across ESL Pro Tour events throughout the year, in addition to viewership contributions and promotional activities. A total of 16 teams this year received a share of $2.95m (~£2.2m) based on the size of the organisation’s contribution.
The size of the contribution is determined by the number of viewership points earned across ESL Pro Tour tournaments and the number of tournaments a team competed in.
Saudi Arabian esports organisation Team Falcons topped this year’s Annual Club Incentive, attending seven events, earning 74.5 viewership points and totalling 521.5 points. As a result, the organisation secured $407,422 (~£305,521), the largest share (13.8%) of the $2.95m on offer.
Team Vitality claimed fifth place in the standings with 336 viewership points earned across the seven events it attended. By ending the ESL Pro Tour in fifth, the organisation took home $262,500 (~£196,903).
Following the conclusion of IEM Chengdu 2025, ESL says the Annual Club Incentive will be paid to the top 16 organisations in the first quarter of 2026. For 2026, the standings are reset, with the initiative resuming at IEM Kraków2026, taking place from January 28th to February 8th.
BLAST Frequent Flyers Programme Explained
The BLAST Frequent Flyers Programme uses a token system to determine which teams are eligible to earn a share of a $2m (~£1.5m) annual pot.
Tokens are distributed to teams competing in multiple BLAST events across the year, in addition to winning or reaching the latter stages of a tournament.
Across 2025, Team Vitality earned 12 Frequent Flyer tokens, securing $461,538 (~£346,441) in revenue. Combined with revenue earned from ESL’s Annual Club Incentive, the organisation earned $724,038 (~£523,519) across the two initiatives.
Team Spirit ended this year’s programme in second place with 11 tokens to its name. As a result, the organisation took home $423,077 (~£317,561).
Notably, Team Falcons and The MongolZ didn’t earn a share of the revenue due to not meeting the Frequent Flyer Programme criteria.
European esports organisation G2 Esports has announced Marcin ‘Jankos‘ Jankowski as its latest content creator.
One of League of Legends’ most iconic figures in the European esports scene returns to G2 three years after he last played for the team. In this new role, Jankos will support G2’s content strategy and media output going forward.
The announcement came in the form of a humorous skit published across G2’s social media channels. The video features the Polish player wandering the G2 facility and being rejected from becoming G2’s new player or coaching staff. In the final frames, he then announces his return to the organisation to co-stream the LEC for 2026.
As one of the members who were part of the G2’s legendary roster that came close to completing the golden road, Jankos was often considered the best jungler in Europe throughout those years.
Thanks to his proactive gameplay and leadership, Jankos won five LEC championships during his tenure on G2, alongside a Mid-Season Invitational title and a Worlds final appearance in 2019, making it the most successful roster the LEC has ever produced.
At the end of 2022, Jankos then moved to Team Heretics, where he wasn’t able to repeat the same results from his previous stint. Throughout the two years, his best result was fourth place, achieved in the LEC 2023 Summer Split.
This year, while transitioning to streaming, he played as the starting jungler for NORD Esports in the Northern League Championship (NLC). That being said, Jankos’ main focus was still on content creation as the team was considered a streamer team, similar to Marc ‘Caedrel’ Lamont’s Los Ratones.
While it’s unclear whether Jankos will continue to compete in the tier-two scene while co-streaming for G2, the Polish content creator will support the team when the new season kicks off in January.
The 2025 Support Kits are available to purchase through the official web shop for 720 R6 Credits (~$5/£4.80). The bundles are a part of Ubisoft’s R6 Share partner programme, with 50% of profits generated directly supporting the associated team.
Fans who wish to support LOUD, FURIA, and M80 further can also purchase Full Kits or Weapon Kits released earlier this year.
These kits are the latest additions from Ubisoft aimed at supporting or promoting esports organisations. This year, the developer released pro team bundles featuring unique operator skins for various partnered teams, along with legacy sets to honour the best moments from Rainbow Six esports history.
LOUD, FURIA and M80 in R6
M80 has had a fairly successful run in the 2025 season so far, winning the North America League Stage 2 after defeating Spacestation Gaming 2-0 in the Grand Finals. The organisation has also successfully qualified for the 2026 Six Invitational in Paris after winning the BLAST R6 Munich Major back in November.
FURIA’s highlight of the year was becoming the champion team of the R6 RE:L0:AD 2025, one of the first events to feature the Siege X update in a competitive setting. Other spotlight moments include the squad winning the South America League Stage 2 after defeating W7m Esports 2-1 in the Grand Finals. FURIA also placed third at the 2025 Six Invitational, but only time will tell whether it can make it all the way at the 2026 crowning event.
LOUD is a new contender in the space that entered R6 esports scene back in March 2025. It acquired the RazaH Company Academy roster, a team that placed sixth out of 20 at the 2025 Six Invitational. The Brazilian organisation has not qualified for next year’s invitational yet, but it could secure a spot by winning the South America Last Chance Qualifier.
ActiveVoices secures multi-year AI dubbing agreement with unnamed global media rights company
Esports Team
10 Dec, 2025
Image credit: OverActive Media
ActiveVoices, an AI-powered content distribution platform owned by OverActive Media, has secured a multi-year dubbing agreement with an unnamed global media rights company.
The deal will see the platform provide a range of services for the unnamed UK-based company’s ‘international catalogue’ of content.
According to a release, ActiveVoices will provide translation, script adaptation, and multilingual voice production for the company, which specialises ‘in premium entertainment rights management’.
The partnership follows the company borrowing C$1m (~£542,040) to scale the growth of ActiveVoices, aiming to enable ethical content distribution and help content creators overcome language barriers to reach a larger audience.
“By securing this agreement with this major global rights-holder, we are demonstrating the immediate commercial relevance of ActiveVoices and its ability to solve real distribution challenges,” said Adam Adamou, CEO of OverActive Media.
“This agreement is aligned with our strategy to build ActiveVoices into a scalable, technology-enabled platform.”
In addition to the unnamed partner, the platform has already joined forces with Aview to assist with supporting AI-powered voice and localisation technologies.
OverActive Media In 2025
Notably, OverActive Media is the parent company of esports brand KOI and Call of Duty League franchise Toronto KOI. KOI is known for its League of Legends roster, currently competing in the LEC. For 2026, it retained its 2025 roster for the upcoming season.
In November, the company released its Q3 financial results, reporting a 14% increase in revenue from 2024 along with a 3% decrease in operating expenses as a result of consolidating brands under a single platform.
Since appearing at this year’s China Esports Conference in Shanghai, ActiveVoices is growing into an AI-powered platform that has the potential to attract stakeholders looking for new methods to distribute content across the world.
Could Australia’s under-16 social media ban affect esports?
Esports Team
10 Dec, 2025
An Esports Insider Illustration, Image credit: Canva, Valve
As of December 10th, 2025, the Australian government’s social media ban for under-16s has taken effect, restricting how children engage with some of the most popular online platforms.
With various social media apps and streaming sites included in the list of affected platforms, Esports Insider looks at how this could impact the wider esports and gaming scene.
The Online Safety Amendment, passed by the Australian Government, prevents under-16-year-olds in Australia from setting up new accounts while forcing online platforms to deactivate or suspend existing ones.
The social media and streaming apps listed must convince the country’s eSafety Commissioner, Julie Inman Grant, that the companies have taken ‘reasonable steps’ in preventing children from holding an account. If not, there are risks of facing a fine of up to AUD $49.5m (~$32.9m/£24.7) according to the FAQ’s.
However, the eSafety Commissioner has stated that under-16s will be able to see ‘publicly available social media content’ that does not require an account to access. For actions or content that necessitate an account, users will need to prove their age, although methods may vary depending on the platform.
Which Esports and Gaming Platforms Are Affected?
The new law passed by the Australian Government will affect a total of 10 platforms from December 10th onwards.
The changes are not likely to impact the esports ecosystem directly. However, many of these platforms are used to promote esports and grow communities within the gaming sector.
Social Media Platforms
These are the social media platforms that have been listed:
Facebook
Instagram
TikTok
Snapchat
X (formerly Twitter)
Reddit
Threads
This will impact how young esports fans in the country engage with some of their favourite ecosystems, especially in discussion-centric apps such as Reddit and X. Those under 16 in Australia will be primarily unable to comment on posts and engage with content on social media platforms. However, some places, like Reddit, still allow users to see content without the need for an account.
What is interesting to note is that while social media apps have been restricted, some private chat platforms such as WhatsApp, Messenger, and Discord have been excluded from the list.
Eager fans can still join private chat rooms dedicated to esports through apps like Discord, which often serve as a hub for community discussions and hold reward incentives.
Furthermore, the PC gaming store Steam will not be affected, meaning under-16s can still browse for esports titles and talk to friends with Steam Chat.
Streaming Platforms
The three main streaming platforms Kick, Twitch and YouTube have also been named in the list by the eSafety Commissioner.
Fans often engage during livestreams of esports matches throughout tournaments, commenting on the events as they unfold. However, this will be unavailable to those under the age of 16, as an account is required to comment.
However, given that all three of these platforms allow for open viewing as a guest, the restrictions imposed will not prevent an under-16-year-old from watching events. However, the barriers imposed will prevent children from engaging with esports content on those platforms or receiving incentives such as Twitch Drops.
Arc Raiders Expedition controversy explained: Is it worth resetting?
Esports Team
10 Dec, 2025
Is everyone ready to send their raider on a one-way trip? / Image credit: Embark
TL;DR
Arc Raiders’ Expedition Project is a voluntary wipe system with permanent rewards, like skill points and stash space.
The resource grind and high stash value requirements, combined with a short announcement, riled up the community.
The Expedition is further instilling gear fear and reinforcing hoarding, the complete opposite of what should happen in an extraction shooter.
Mandatory wipes or resets are expected in the extraction shooter genre, but Arc Raiders adds its own spin to it. Instead of the universal server wipe, the voluntary prestige system is an individual choice, where players willingly give up all their progress to start fresh with a few bonuses and an essential hat for their chicken.
At first glance, it continues the accessibility Embark Studios brings into this punishing genre. Ironically, it’s that very same mindset that infuriated the playerbase, turning this voluntary expedition into a source of FOMO and burnout. At the end of the day, is all this effort and investment worth it?
How does the Arc Raiders’ Expedition Project work?
The Expedition Project isn’t something new players should worry about until their character hits level 20. Once that happens, the Expedition Project opens up under the “Projects” feature. This is the game’s equivalent of the seasonal wipes as seen in games like Escape from Tarkov and Rust, but this time it’s completely voluntary.
If you’re ready to send your Raider into the unknown, you’ll first have to gather materials and resources through six stages:
Foundation
150 Metal Parts200 Rubber Parts80 ARC Alloy15 Steel Springs
Core Systems
35 Durable Cloth30 Wires30 Electrical Components5 Cooling Fan
5 Humidifiers5 Advanced Electrical Components3 Magnetic Accelerators3 Leaper Pulse Units
Load
250,000 Coins worth of Combat Items100,000 Coins worth of Survival Items180,000 Coins worth of Provisions300,000 Coins worth of Materials
Departure
Total value of stash on the deadline
For the departure phase, this will take into account your Raider’s total stash value plus accumulated credits, awarding a skill point per 1 million (up to five). You can start stacking up for the requirements as soon as you reach level 20, but the Expedition Window opens from December 17-22, where all committed players will finally send off their characters.
The Expedition Project removes Raider progression while keeping account-wide achievements / Image credit: Embark
Again, this is voluntary. For players who didn’t commit their Raiders to die off alone in some barren area, they can always depart on the next project when it arrives. The best part is that your Expedition’s Project progress will be kept until the next window.
What’s the point of the Expedition Project?
Players who came from other extraction shooters, Rust, ARK: Survival, or even ARPG games with their Leagues, know the intrinsic reward for wipes is the feeling of everyone starting fresh, but these are all mandatory. Meanwhile, Arc Raiders tries to strike a balance for veterans and casuals by making it optional, but offering rewards for those who wipe:
Permanent Unlocks
Temporary Buffs
The Patchwork Raider outfit, Scrappy Janitor Cap, Expeditions Indicator icon, Skill points +12 Stash space
10% repair buff5% xp boost6% more materials from Scrappy
According to Embark, each Expedition Project will generally reward permanent unlocks, unique cosmetic rewards, and temporary account buffs. While these are modest buffs, keep in mind that skill points and stash space permanently stack, making these too good to pass up for anyone wanting to play this game long term.
Is the Expedition Project worth it?
Earning five million after all the materials feels greedy / Image credit: Embark Studios
Now that you’ve seen the incentive to go through the Expedition Project in Arc Raiders, it’s clear that wiping is worth all the effort, even as a casual player. The crux is that the grind, poor spawns for blueprints, and the overall effect on the game’s economy make everyone slowly working toward it feel like walking on glass just for the reward.
Five million stash reinforces gear fear
The requirements for the Expedition Project were already known since the game began, but Embark remained tight-lipped about the departure phase. The community had an idea that the stash value would contribute to skill points, but nobody had an idea that you needed five big ones for five skill points (1M for one point) two weeks before departure.
Needless to say, this blindsided the community and lit up public forums. Five million coin value (coins and stash) isn’t something most players stumble into; that’s many hours of successful raids, gear avoidance, and selling everything remotely valuable. This is a value that the likes of streamers, dedicated players, and hoarders have comfortably reached, but everyone else needs to catch up.
I direly need more details on arc raiders expedition. Im sitting on this whole ass arsenal not knowing if i need to pinch pennies or not pic.twitter.com/W5kWWqZQxo
Ever since the announcement, there’s been a stark change in how players approach the game. Reaching the high value further validated gear fear when it’s already a prevalent issue in the game. Instead of raiders bringing their best gear topside, players are selling it, preferring to raid with modest equipment or spamming the free loadout.
This is the antithesis of an extraction shooter and actively punishes players for engaging in the core gameplay loop or extracting and using better equipment. Extraction shooters are built around tension, risk, and reward, but now raiders are bolting for the exit as soon as they fill their pockets. How is this gameplay loop good for the game’s longevity?
Accessible but punishing
The Expedition Project was once pitched as a flexible, no-pressure system that “values your time”, but it’s also the main way to fix issues with Embark’s lack of transparency on the Arc Raiders’ vague descriptions of their skills.
There’s no way to respec or reset skill points outside of the Expedition. If you misbuild your Raider, whether through a perk you regret or through balance changes, there isn’t a way to take those points back. Embark hasn’t made that easy. Skill descriptions are vague, and the value of many passives is unclear until tested.
Players need to fully wipe to respec their skills / Image credit: Embark Studios
Worse, the studio has already nerfed key perks post-launch, like Security Breach, after players sunk time unlocking and building around them. Your only option is a full wipe, and that alone pushes many players who want to optimise their busted build.
Then there are the Expedition rewards themselves, which are initially underwhelming but permanent. These rewards compound each cycle, slowly but surely widening the gap between players who reset.
Compared to games like Escape from Tarkov or Rust, where server wipes are a chance to equalise the playing field, this gives the hardcore players an unattainable, compounding advantage over the casuals.
I just really wanted the hat for my chicken
It’s perhaps too late for Embark to back down on the requirements and rewards for now, especially with the first wipe rapidly approaching. But maybe they could use the lively feedback from the community to tweak the next cycle. Some great suggestions include:
Temporary buffs to finding rarer loot after a wipe, alleviating the horrible blueprint drop chance, and encouraging players to craft better loot.
If Embark values choice and accessibility, add a skill respec system so players aren’t compelled to wipe.
Clear and transparent communication at the start of the cycle, not near the end of it.
Reasons to use and bring better gear other than trials, such as using certain weapons or defeating higher-tier Arc to fulfil checklists for the Expedition. This also incentivizes players to engage in other endgame activities.
Tie the stash value at the end of the cycle to the total amount brought back during a raid.
Despite everything, despite how much the Arc Raiders Expedition Project hurts, it’s still worth it to wipe if you believe in the game long-term. For casuals, these bonuses won’t mean much in the short term, but they will stack up with each wipe.
The game doesn’t force a reset like other titles in the genre, but it rewards those who commit to it. The permanent unlocks are too good to pass up—except for the ugly raider cosmetic that you can’t pay me to wear.
Conclusion
The Expedition Project is a byproduct of the extraction shooter genre, one holdover that Embark chose to carry on like a tradition that nobody remembers why it’s still ongoing. While the studio strives for accessibility, the compounding rewards only made players, hardcore and casuals, want it even more.
Arc Raiders’ first wipe cycle may not be for everyone, but it entices everyone, and it definitely affects everyone. If you’ve been noticing fewer fights and more free loadouts in your game, you know that all the good gear is getting immediately sold off as a future investment.
FAQs
What are Expeditions in Arc Raiders?
The Expedition Project in Arc Raiders is equivalent to the server wipe in other extraction shooters, only this time it’s optional and voluntary.
How to unlock expeditions in Arc Raiders?
Players unlock the Expedition Project one reaching level 20. While they can gather materials for it, they can only depart at set dates at the end of every cycle.
What are the rewards for completing Arc Raiders expeditions?
For the first wipe cycle of Arc Raiders, the permanent rewards are the Patchwork Raider outfit, Scrappy Janitor Cap, Expeditions Indicator icon, skill points, and stash space. Additionally, there are also temporary buffs to repair, exp, and Scrappy materials.
Will Arc Raiders expeditions reset my progress?
Yes, Arc Raiders will reset your character’s progress, which includes levels, skills, items, and workshop. However, you get to keep account-wide progress like anything bought with real money, trials, and events.