FragPunk announces Punk Clash Cup for Twitchcon San Diego

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FragPunk Punk Clash Cup LAN party announcement for Twitchcoin San Diego
Image credit: Bad Guitar Studio

FragPunk developer, Bad Guitar Studios, has announced that it will be holding the Punk Clash Cup public competition during the Twitchcon event in San Diego, California, US.

Running from October 19th, 2025 starting from 13:00 PM PST, the LAN party event is open to all attendees.

In the announcement online, the official FragPunk account stated: “Catch the chaos live on the floor at the LAN Party at TwitchCon San Diego, where the FragPunk community battles it out for glory.”

Matches will be played on the LAN area by fans attending the Twitchcon event; however, games will also be broadcast live on FragPunk’s official Twitch and YouTube channels.

Twitchcon is an annual event surrounding the streaming platform, Twitch, welcoming the community to its venue in San Diego, California. Running from October 17th to 19th, the event will also feature various activities, including the popular Twitch Rivals creator event featuring Marvel Rivals and Street Fighter 6.

FragPunk in 2025

FragPunk has held various events, including competitive esports tournaments, since its initial launch on PC and eventual release to consoles.

The free to play tactical shooter followed its console launch with the announcement of the FragPunk Global invitational, a $200,000  (~£150,373) prize pool tournament running from April 28th to June 7th, 2025. The tournament was won by non-organisation-backed roster, Imag1nator, which defeated Work In Silence 3-0 in the Grand Finals.

FragPunk also held a previous Twitch Rivals event in the form of a showmatch between former esports players and top streamers Michael ‘shroud‘ Grzesiekand and Tyson ‘TenZ‘ Van Ngo, won by the latter, held from March 13th to 14th, 2025.

Since it’s launch, FragPunk has posted regular updates for the tactical shooter, including new maps, lancers, and modes. It recently launched the ‘Invite Your Friends’ grand tournament incentive in a September update, an in-game challenge series where players compete for in-game rewards

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Every VCT Off//Season 2025 event

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VALORANT 2025
Image credit: Adela Sznajder/Riot Games

The VALORANT Champions Tour has officially entered the VCT Off//Season after crowning NRG as the Champions Paris winner.

This year, the off-season includes multiple tournaments featuring Game Changers, VCT, and tier-two teams, serving as an excellent opportunity to test new rosters before the 2026 VCT season kicks off.

The chaos has begun, and here are all the VCT Off//Season events across every region before the start of VCT 2026 Kickoff in January.

Spotlight Series Pacific x GES Asia

Featuring some of the best players from Game Changers and VCT competing together in mixed rosters, the Spotlight Series Pacific will be a four-day LAN event taking place in Korea.

  • Dates: October 30th to November 2nd
  • Location: Gwangju E-sports Arena
  • Teams: T1, DRX, Global Esports, RRQ

TEN 2025 VALORANT GLOBAL INVITATIONAL

This event will also take place in Korea; however, it will consist of two VCT Pacific teams, one team each from the Americas or EMEA, and one from China.

  • Dates: November 8th and 9th
  • Location: Asan, Korea
  • Teams: TBA

Red Bull Home Ground World Final

Returning for its fifth edition, the Red Bull Home Ground World Final will be held in the USA in 2025, highlighting some of the best invited teams from VCT.

  • Dates: November 13th to 16th
  • Location: Hammerstein Ballroom at the Manhattan Center
  • Teams: Fnatic, G2 Esports, Sentinels, T1, ZETA DIVISION, and more.

Ludwig x Tarik Invitational

One of the most entertaining Off//Season events, the Ludwig x Tarik Invitational features unique formats and a fun broadcast as popular VCT and Challengers teams face each other off.

  • Dates: November 22nd and 23rd
  • Location: TBA
  • Teams: TBA

SOOP VALORANT League Pacific

This tournament will bring together the best teams from SEA, China, and other regions, competing with their new rosters ahead of the 2026 VCT season.

  • Dates: December 2nd to 7th
  • Location: TBA

Project Blender + Blender Spotlight

Project Blender will cover the entire EMEA region, where teams from VRC, Premier, Challengers, Game Changers, and VCT EMEA will battle through multiple stages to lift the winner’s trophy.

Blender Spotlight, on the other hand, will be similar to the other Spotlight Series, featuring mixed-gender rosters. Additionally, the winner of Blender Spotlight will qualify directly for Project Blender Phase 3, while the next two teams will advance to Phase 2.

  • Dates:
    • Phase I (Open Qualifier): October 11th and 12th
    • Blender Spotlight: November 3rd and 4th
    • Phase II: November 7th to 9th, November 14th to 16th
    • Phase III: December 3rd to 9th
    • Phase IV: December 13th and 14th
  • Location: Online
  • Teams for Phase IV and Blender Spotlight: TBA

Americas Spotlight Series

Taking place in December, the Americas Spotlight Series will see four mixed-gender rosters competing in a three-day LAN event.

  • Dates: December 12th to 14th
  • Location: TBA
  • Teams: TBA

Esports Insider will keep this page updated as more details get announced.

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VALORANT Champions Tour 2025 data highlights narrowing skill gap

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Image of VALORANT Champions Paris 2025 stage with teams competing.
Image credit: Colin Young Wolff, Riot Games

Esports data company GRID, in collaboration with Riot Games, have revealed a ‘match intelligence report’ from the 2025 VALORANT Champions Tour (VCT) season that highlights player performance and a range of statistics.

The analysis, which covers VALORANT Masters Bangkok, VALORANT Masters Toronto, and VALORANT Champions 2025, reveals that the skill gap across each region is narrowing, resulting in more competitive matches.

According to GRID’s real-time data gathered across the events, an average of 21.7 rounds were played across each map, pointing towards close contests and a few overtime periods.

VALORANT Champions 2025 saw a slight decline in the number of eliminations scored in a round, dropping from 6.98 recorded in Masters Bangkok to 6.72.

While the decline is minimal, the closer margins indicate the skill gap between international teams continues to close, resulting in closer matches.

Notably, Champions 2025 recorded the same number of kills and deaths with 12,815 scored throughout the 1,907 rounds of VALORANT action.

VALORANT Champions 2025 also demonstrated balance among the title’s top teams, with the likes of eventual champions NRG, as well as MIBR, and Paper Rex ending the tournament with near-even kill-to-death ratios. The Brazilian esports organisation topped the charts with a K/D of 1.21, with NRG scored 1.08.

Alongside various K/D ratios and round statistics, GRID’s data also highlighted several notable performances from players across the entire VALORANT Champions Tour season.

Among those was MIBR’s Erick ‘aspas‘ Santos, who recorded the largest K/D improvement from Master Toronto to VALORANT Champions with an increase of 1.13. His average damage per map also saw a significant increase in the final tournament of the year, moving from 1,309 to 2,743.

GRID And VALORANT Data

GRID has collaborated with Riot Games to collect VALORANT data since 2023, when the two parties joined forces to launch the VALORANT Data Portal.

In addition to VALORANT, the company has also partnered with several tournament organisers, including BLAST where it published a report revealing insights into CS2’s BLAST.tv Austin Major.

Data continues to play a pivotal role in various areas of the esports industry, enabling event organisers to add context to ongoing tournament storylines and to ensure integrity is being maintained.

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Who is the best League of Legends player in the world in 2025?

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A collage image with five esports players
The five best LoL players in 2025 come from three teams / Image credit: Liquipedia League of Legends Wiki

TL;DR

  • There are many League of Legends players who have been making a name for themselves in 2025. 
  • The best players in League of Legends are determined by several factors, including their tournament placements and individual rankings. 
  • Some of the best players in 2025 include Chovy, Kiin and Ruler. 
  • Faker is still the highest-earning LoL esports player in 2025 and one of the top players in general.

At the time of writing, October 14, 2025, the League of Legends Worlds Championships have just started. With the best players in the world battling it out, now is a good time to consider which players are making a mark in the LoL esports scene in 2025. 

We’re going to take a look at five particularly noteworthy League of Legends players who have dominated the competitive scene this year. As well as wins, we’re also going to be looking at the earnings of each player and their individual rankings.

Keep in mind that the meta constantly shifts for esports games such as League of Legends, so the best players this year are likely to change. As of right now, though, these players are the best of the best when it comes to competitive League of Legends. The information in this list has been compiled utilising Liquipedia and EsportsEarnings.com.

Top five League of Legends players in 2025

Rank Gamertag Full Name Team  Estimated 2025 Earnings  Total Earnings
1 Chovy Jeong Ji Hoon Gen.G Esports $220,000.00 $635,484.67
2 Ruler Park Jae Hyuk Gen.G Esports $220,000.00 $1,035,773.29
3 Kiin Kim Gi In  Gen.G Esports $220,000.00 $434,548.95
4 knight Zhuo Ding Bilibili Gaming $64,745.80 $661,936.39
5 Faker Lee Sang Hyeok T1 $106,000.00 $1,922,084.56

Gen.G is a dominating force in the League of Legends competitive scene, and three members of the team have made it onto our list of the best LoL players in 2025. Jeong Ji Hoon a.k.a. “Chovy” is our number one pick this year. Let’s get into our list to see why we picked these players as the top LoL stars this year. 

1. Jeong “Chovy” Ji Hoon

Jeong “Chovy” Ji Hoon seated at a gaming computer
Jeong “Chovy” Ji Hoon / Image credit Liquipedia League of Legends Wiki

Chovy is widely thought to be one of the best, if not the absolute best, League of Legends player in 2025. He is often considered the driving force behind Gen.G esports, leading them to multiple victories over the past year, including the Mid-Season Invitational 2025 Championship (MSI) and League of Legends Champions Korea 2025 (LCK).

Chovy has been recognised for his individual skill as well as his teamwork with the rest of the Gen.G team. He was named the Finals MVP in the aforementioned LCK 2025 and MS1 2025 Championships. He has also broken some significant records in LoL. In 2019, he became the very first Pro League player to obtain an impressive 100 KDA overall. There is no denying that Chovy is a dominating force in competitive LoL, who is making waves in 2025. 

2. Park “Ruler” Jae Hyuk

Park “Ruler” Jae Hyuk wearing a headset
Park “Ruler” Jae Hyuk / Image credit Liquipedia League of Legends Wiki

Another member of the Gen.G team, Ruler, is a crucial part of the top-level esports group. He has been part of the epic victories that Gen.G has seen this year. 

Ruler became the first pro LoL player to win the MSI Championship as part of two different teams. He won alongside Gen.G this year, but he also won when he was a member of the JDG team in 2023. Ruler’s consistency and overall reliability make him a heavy hitter in pro League of Legends, performing well even with major shifts in the meta.

3. Kim “Kiin” Gi In

Kim “Kiin” Gi In in a Gen.G jacket
Kim “Kiin” Gi In / Image credit Liquipedia League of Legends Wiki

Kiin is the third and final Gen.G member on our list who is considered to be one of the best LoL top laners in esports. Kiin won MVP at the Esports World Cup 2025 thanks to his strong numbers and clear dominance among his fellow top laners. 

Kiin is a strong team player in Gen.G as a strategist who is able to easily maintain composure no matter what situation a game throws at him. He has also reached significant milestones recently, such as reaching 3,500 assists during the LCK (becoming the 17th player in the tournament’s history to do so). 

4. Zhuo “knight” Ding

Zhuo “knight” Ding focused intently
Zhuo “Knight” Ding / Image credit: Liquipedia League of Legends Wiki

Knight has been a big part of the Bilibili Gaming esports team’s rise through the competitive LoL ranks, as well as being an impressive mid laner in his own right. Knight has become a stand-out in the esports LoL scene due to his strong strategising abilities and mechanical prowess. 

During his career, Knight has achieved a range of top-level placements, including LPL victories, various MVP wins, and a third-place position in the World Championship. 

5. Lee “Faker” Sang Hyeok

Lee “Faker” Sang Hyeok wearing a white team jacket and headset
Lee “Faker” Sang Hyeok / Image credit: Liquipedia League of Legends Wiki

When it comes to iconic League of Legends players, you don’t get much more renowned than Faker. Even in 2025, Faker remains one of the best LoL players in esports, even if he hasn’t had as many MVP awards or earned as much money. He continues to be a driving force in the pro scene in 2025. 

Faker reached several milestones in his career this year. He became the first player to achieve 200 international wins at MSI 2025, but he also became the first player to achieve 1,000 international kills. He also crossed the mark of 1,000 games and became the first player to reach 700 wins in LCK. 

Conclusion

These are just a few of the best League of Legends players who are dominating competitive LoL at the time of writing. As mentioned, shifting metas and team dynamics are likely to bring forth new top-tier players in time, but these guys are currently the best of the best. 

Some other great players in 2025 include Canyon, Bin, Kanavi, Viper, Tarzan, BDD, Zeus, Shanks, Oner and Keria. These are all players who have records of excellence in their respective LoL roles, but who have also been noted as ones to watch by esports experts and professionals. 

FAQs

Who is the best League of Legends player in 2025?

Chovy is our pick for the best League of Legends player in 2025, along with the other players mentioned above.

Is Faker the best League of Legends player?

Faker is considered one of the best League of Legends players of all time, but there are many other players – such as those listed above – who are also incredibly talented LoL players. 

Who is the richest League of Legends player?

At the time of writing, October 2025, Faker is considered the richest LoL player, with a total of almost $2 million earned from prize tournaments.

How much do League of Legends players earn?

The amount of money that competitive League of Legends players earn fluctuates depending on how the money is made (tournament winnings, regular salaries, brand deals, etc.) and the skill level of the player. Some players can make anywhere between $25,000 and $300,000 a year. Be sure to check out our article on the subject to see how much LoL players can earn in more detail.

The post Who is the best League of Legends player in the world in 2025? appeared first on Esports Insider.

BIG toasts partnership with drinks brand LevlUp

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Image of BIG esports players posing while holding Levlup drink cans. The BIG and Levlup logos are in the foreground of the image
Image credit: BIG

Berlin International Gaming (BIG) has announced a partnership with gaming-themed drinks brand Levlup.

As a result of the deal, the brand will become the Official Performance Drink Partner of the German esports organisation.

According to a release, the collaboration will focus on supporting the organisation’s Counter-Strike, Fortnite, and Trackmania rosters in addition to a content strategy that includes community events and social media activations.

Alongside player support and content creation, the Levlup logo will be featured on the shoulder of BIG’s player jersey.

“Levlup is a perfect fit for BIG, sharing our focus on performance and community,” said Daniel Finkler, CEO of BIG.

“It’s a strong statement to see one of Europe’s leading gaming drink brands invest so clearly in German esports. Together, we’ll create unique formats that truly add value for our fans.”

One notable initiative as part of the deal includes the development of exclusive drink flavours, created by Levlup and players representing BIG across its esports titles.

Levlup’s partnership with BIG marks the first time the drinks company has partnered with an esports organisation. However, the company is no stranger to the industry, having joined forces with the likes of Twitch and gaming furniture manufacturer noblechairs.

BIG’s Continued Growth

2025 has been a year of solidifying BIG’s position as one of Germany’s leading esports organisations. In September, the organisation extended its existing partnership with Counter-Strike skin marketplace SkinBaron, marking its sixth year of collaboration.

In addition to extending existing deals, BIG continues to attract new partners into its portfolio. In September, it joined forces with GreenMedical and Four 20 Pharma to run a range of educational initiatives highlighting the regulated and doctor-supervised use of medicinal cannabis.

Outside of its partnerships, BIG has struggled to find form in Counter-Strike esports. Currently ranked 38th in the October Valve Regional Standings (VRS), the organisation recently moved Karim ‘Krimbo’ Moussa to the bench.

The post BIG toasts partnership with drinks brand LevlUp appeared first on Esports Insider.

Rainbow Six Siege X seeks to take on toxicity with Y10S3.3 patch

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Rainbow Six Siege X seeks to take on toxicity with Y10S3.3 patch

Rainbow Six Siege X has released a new patch, which targets “disruptive voice or text chat.”

The update signifies the latest esport title to focus on toxicity within its community, as Ubisoft seeks to improve its moderation measures.

Rainbow Six Siege X moderation changes in detail

The tactical shooter has faced issues in the past due to the competitive nature of the game, combined with the onus on each player to deliver in the server, or risk hurting the team’s chances.

Continue reading Rainbow Six Siege X seeks to take on toxicity with Y10S3.3 patch

100 Thieves upsets BLG as LEC teams falter at Worlds 2025 Swiss Stage day one

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100 Thieves Worlds 2025
Image credit: Colin Young-Wolff, Riot Games

In the organisation’s last run in League of Legends esports, North America’s 100 Thieves has already created an early Worlds 2025 upset, defeating LPL first seed Bilibili Gaming (BLG) in the Swiss Stage. 

Other notable storylines on the opening day include the success of the Pacific’s LCP, which went 2-0, and an unfavourable start for the LEC, which failed to record a single victory. 

Esports Insider takes a look at the biggest talking points from a surprising Swiss Stage round one at League of Legends’ season-ending event.

100 Thieves’ Final Heist Starts with a Win

Arguably, the most surprising result of Swiss Stage day one came at the hands of LTA’s third seed 100 Thieves, as the team toppled BLG in its home nation. Opting to play with jungler Yang ‘Beichuan’ Ling for its first series, BLG failed to gain much momentum in the BO1 series. 

On the other hand, 100 Thieves showed good early game prowess, securing first blood in a seventh-minute skirmish, which was immediately followed by a rare blunder from BLG’s top laner Chen ‘Bin’ Zebin. Following its early game success, 100 Thieves went on to mitigate BLG’s mid-game pressure, which included the Chinese team securing two dragons, a herald and the first tower. Despite this pressure, BLG only guaranteed a minimal 2,000 gold lead.

The turning point of the series occurred around the Atakhan as 100 Thieves won a crucial team fight to take the objective in the 24th minute and snowballed its way to a surprisingly dominant 22-6 victory.

In the end, 100 Thieves’ mid laner Lim ‘Quid’ Hyeon-seung recorded a 9/0/9 KDA on Aurora while ADC Victor ‘FBI’ Huang’s Ziggs scored a 9/1/5 KDA.

Fnatic, G2 and MKOI Lose on Opening Day

CFO Worlds 2025
Image credit: Colin Young-Wolff/Riot Games

After securing a favourable Swiss Stage draw, hopes were high for League of Legends’ European representatives. However, Fnatic, G2 Esports and MKOI have been immediately placed on the back foot in their Worlds 2025 campaigns following losses to CTBC Flying Oyster, Top Esports and KT Rolster, respectively. 

It was almost a dream start to MKOI’s Worlds 2025 campaign, with the LEC team recording a solid early game that included mid laner Joseph ‘Jojopyun’ Pyun securing first blood, slaying three dragons, and generating a 3,500 gold lead at the 23rd minute mark. 

However, momentum shifted dramatically in KT Rolster’s favour as the LCK team won a crucial team fight around Atakhan. Despite Javier ‘Elyoya’ Prades managing to steal the objective, MKOI lost four members, which helped KT regain control of the Rift. After securing Baron in the 26th minute, KT Rolster didn’t falter and walked into MKOI’s base to secure the victory around the 33-minute mark. 

Despite coming in as the LEC’s first seed, G2 Esports was unable to utilise its regional momentum, losing to China’s third seed Top Esports. The 32-minute match ended 22-7 in Top Esports’ favour, with its jungler Seo ‘Kanavi’ Jin-hyeok ending the match deathless on Trundle with a 9/0/8 KDA. One of the biggest moments of the match came from Bai ‘369’ Jiahao’s Aatrox, staying alive against five members of G2 before turning the fight with his team. 

Earlier in the day, UK-based esports organisation Fnatic suffered a hard 5-18 loss to LCP first seed CTBC Flying Oyster (CFO). With CFO recording the first blood and first tower, the BO1 match-up showcased the power of the Pacific League. In particular, bot laner Chiu ‘Doggo’ Tzu-Chuan walked away with an impressive 7/1/7 KDA on Caitlin.

On the flip side, round one was a day of celebration for Pacific fans with both representatives, CFO and Team Secret Whales, securing impressive victories. Team Secret Whales opened up the Swiss Stage with a consistent — and aggressive — 22-8 performance against Brazil’s Vivo Keyd Stars.

FlyQuest falls to T1 and its Bard

T1 Worlds 2025 swiss stage
Image credit: Liu YiCun, Riot Games

Despite 100 Theives’ surprise result, FlyQuest’s match against T1 followed a more predictable script. 

In a previous interview by Sheep Esports, T1 support Ryu ‘Keria’ Min-seok praised FlyQuest strength. However, he also issued a warning to FlyQuest’s jungler Kacper ‘Inspired’ Słoma, if his team was able to play Bard. With T1 locking in the support champion, Keria ended the series with an impressive 4/3/20 KDA, whilst Inspired failed to secure a single kill in the game. In the end, T1 followed up on its play-ins victory the day prior with an impressive 34-minute 29-12 win.

Outside the rift, it’s important to note that FlyQuest has also launched a Worlds 2025 charity campaign alongside its fellow opponents, T1. 

It wasn’t a completely successful day for Korea’s LCK as LPL’s Anyone’s Legends won a fierce back-and-forth 29-14 game against Hanwha Life Esports.

Meanwhile, in the final game of the day, Worlds 2025 favourites Gen.G got its first win on the board, defeating the LCP’s third seed PSG Talon. Despite PSG Talon recording the first blood and putting up a valiant effort, the LCK team walked away victorious in 27 minutes with a 20-9 scoreline.

What Will Happen at Worlds 2025 Day Two?

Day two of League of Legends Worlds 2025 Swiss Stage will see the 0-1 teams face off in the hope of regaining some momentum and avoiding a huge lower bracket run. Meanwhile, the 1-0 teams will be aiming to be one step closer to the Knockout Stage.

All matches will be streamed live on League of Legends’ official esports Twitch and YouTube channels, alongside accepted co-streamers. Games will kick off on October 16th at 6AM BST.

The Round Two draw is as follows:

1-0 Matches

  • TOP Esports vs 100 Thieves
  • Anyone’s Legend vs Gen.G
  • KT Rolster vs Team Secret Whales
  • T1 vs CTBC Flying Oyster

0-1 Matches

  • Bilibili Gaming vs Fnatic
  • MKOI vs G2 Esports
  • PSG Talon vs Hanwha Life Esports
  • FlyQuest vs Vivo Keyd Stars

The post 100 Thieves upsets BLG as LEC teams falter at Worlds 2025 Swiss Stage day one appeared first on Esports Insider.

ESL FACEIT Group undergoes layoffs amid ‘strategic realignment’

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Image of Counter-Strike esports event hosted by ESL FACEIT Group.
Image credit: ESL FACEIT Group

ESL FACEIT Group has undergone layoffs as part of its strategic realignment efforts.

The esports tournament organiser stated that the layoffs were part of a wider realignment aimed at ensuring long-term and sustainable growth.

In an internal memo obtained by Esports Insider, and sent to EFG staff, CEO Niccolo Maisto says the realignment has “involved incredibly tough choices,” and those who have been impacted by the layoffs have been contacted.

Maisto also revealed that the latest wave of layoffs is “the end of this phase of change” and doesn’t anticipate further redundancies to take place.

“Over the past year, we conducted a comprehensive review to make the business fit for purpose,” said Maisto in the memo. “This was not solely about cost-cutting, but a strategic realignment to reduce complexity, streamline operations, and focus resources on areas with the biggest growth potential.”

October’s layoffs follow a report from prominent esports journalist Richard Lewis, stating that between 200 and 300 people could be impacted by the changes that hope to drive sustainability.

This is the third instance of layoffs impacting ESL FACEIT Group following the merger of the two companies in 2022. In March 2024, the company laid off approximately 15% of its global workforce.

Further ESL FACEIT Group Changes

The latest wave of layoffs is another significant change to ESL FACEIT Group, despite continuing to secure partnerships with the likes of GRID, Red Bull, and Lamborghini.

In May, Craig Levine announced he would be stepping away from his position as co-CEO to take up an advisory role until the end of the year, resulting in Maisto becoming the sole CEO of the company.

Further streamlining of operations came to light in early October, with ESL FACEIT Group announcing the indefinite suspension of women’s Counter-Strike 2 ecosystem ESL Impact, placing the future of female Counter-Strike in doubt.

The post ESL FACEIT Group undergoes layoffs amid ‘strategic realignment’ appeared first on Esports Insider.

100T obliterate BLG in shock Worlds opening victory; T1 dominate FlyQuest

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100T obliterate BLG in shock Worlds opening victory; T1 dominate FlyQuest

100 Thieves provided a huge shock at LoL Worlds 2025 as they demolished BLG in their opening Swiss contest.

100T are participating in what will be their last Worlds for the foreseeable future, as the organisation has withdrawn from the Tier 1 of League of Legends.

ABSOLUTE CINEMA@100T_LoL upset @BilibiliGaming! #Worlds2025 pic.twitter.com/f6q6CKm4wN

— LoL Esports (@lolesports) October 15, 2025

100 Thieves play without pressure

The organisation initially sold their LCS spot in 2024, before participating in LTA 2025 as a guest while Riot secured a new partnership for 2026.

Continue reading 100T obliterate BLG in shock Worlds opening victory; T1 dominate FlyQuest

The man who created Saints Row reveals what the reboot got wrong and the secrets Rockstar could be hiding in GTA VI

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Saints Row 1
Image credit: Saints Row

Chris Stockman, the Design Director of the first Saints Row game, has called on Rockstar to look beyond the USA once work has been set on the inevitable sequel to Grand Theft Auto VI in an exclusive interview with Esports Insider.

Speaking ahead of the release of the highly anticipated title, Stockman spoke of his frustrations with the gaming industry but backed his former rivals to hit the mark with their return to Vice City.

However, the development lead for the original Saints Row did set out some ideas for how he’d like to see the creators of the GTA series freshen up its tried-and-tested formula.

Since founding Bit Planet Games in 2014, Stockman has poured his creative energies into VR gaming and explained how his team continues to push the envelope with their work on the Ultrawings series and their most recent release, Super RC.

Read the full interview below.

Esports Insider: How does working in VR game development compare to your past experiences in the industry?

Stockman: It’s definitely a new frontier in the sense that there are all new problems to solve that haven’t been solved yet, and I find that fascinating. It’s a chance to be a big fish in small ponds.

It’s changed in the last 10 years quite a bit. The dynamics have shifted. The demographics have shifted.

The quality bar has gone way down. Our team [at Bit Planet Games] comes from that old school mentality where quality is paramount. It doesn’t matter if it’s indie or not. We really focus on quality and big scope games, even as an indie, and the VR market just does not care.

It’s all about social groups for 10 to 15-year-olds. They jump from game to game, whatever is the hottest thing right now, and it heavily relies on the social components. Social is first. Everything else is a very distant second.

There’s no way these AAA titles are going VR. The markets have shifted to the point where everybody expects free. If you don’t deliver that, it’s a tall hill to climb over. That’s just the way it is. 

PC VR never took off, and that’s not surprising considering the barrier of entry was extremely high. Standalone VR, there’s no friction there. You’re not tethered. It doesn’t require a multi-thousand-dollar PC to run. That’s where all the kids are at, and the kids don’t have money, or at least most of the kids, so the VR gaming market has turned into the App Store.

The race to the bottom happened. We’re there. Everything’s free. It’s all about monetising the whales. It makes me want to go work in big tech and retire in a decade.

I’ve made VR games for 10 years. I don’t think someone like Meta is getting out of VAR anytime soon. Maybe I’ll go work for them and collect stock and retire in a decade. If I had done that 10 years ago after we shipped Ultra Wings 1, I would have been retired by now.

I know a few people who have retired and it’s really about the stock. You can’t predict what stock is going to do gangbusters in the next decade, but it feels a safer bet than keeping on rolling the dice and trying to catch lightning in a bottle. 

The indie market is like that too, even in flat-screen gaming. You’re fighting against hundreds of games that release on Steam every week. It’s really, really tough. I’m very pessimistic about the whole video game industry at this point. 

ESI: Does that pessimism cross over into Grand Theft Auto VI and the reported $2bn budget Rockstar has put into the game? Is that a bubble, or are Rockstar the only ones who can deliver against that sort of money?

Stockman: I think it’s just Rockstar. They’ve never failed.

I remember back in the days when they’d release that ping pong game just to test their animation system before they launched GTA IV. If you just look back into the history of Rockstar products, they’ve never missed. I have a hard time believing they’ll miss this time. They’ve spent forever and so much money.

I almost think they would just rather not release it and just keep pumping out GTA: Online content because that doesn’t seem to be letting up.

I think it’s going to do amazingly well. GTA: Online 2 or whatever it’s is going to be called will be another 10-year gravy train. 

They’re a one-release-every-five-years type of company. That’s crazy. But they seem to have the magic.

They’re kind of the only players in town for this type of game or this type of genre for the big, old, epic games.

ESI: Do you think gamers are right to fear the day Gabe Newell steps back from Valve or Steam gets sold off to someone?

Stockman: Yes. I think that if they get bought out by Microsoft or somebody else like that, I absolutely think you should be worried about that.

To diverge a little bit, I think that’s what it would take for another storefront like Epic to gain dominance. A big misstep like that. If Gabe did sell it to someone, or sells it to big tech, I think Microsoft would be the only ones willing to buy it at this point. 

Do I think that will ever happen? I’d say I’m 60-40% on that. They don’t need the money. They’re rich beyond their wildest dreams. They have a near monopoly on the PC game market, or at least the distribution market. It would take something crazy to happen. I don’t even know the scenario in which something like that would happen.

I don’t know if he has any kids or what the succession strategy is for that sort of situation, but I think anything can happen. At some point, given that it’s privately held, Gabe could just wake up one day and say, ‘you know, F this. I’m out taking my ball and going home’. 

He could do it, and no one would be able to stop him. If Microsoft were to buy Steam, oh my gosh, I don’t think it would be the overnight kiss of death, but I think it would be a slow death spiral.

ESI: Would a deal to buy Steam dwarf the $55bn it cost to take EA private?

Stockman: I don’t know. Maybe. Is the IP worth that? DOTA, I guess, is probably worth a fair bit. Team Fortress and Counter-Strike, Half-Life. I think Microsoft are getting out of games, though, personally, so I don’t think they would even be willing to entertain a deal on those grounds. Maybe they would because you’d be stupid not to, but I bet they would because they so desperately want to own a storefront, and the Microsoft storefront is not a thing.

I bet Gabe takes it public before he sells it. That’s my guess. That, of course, has risks involved too. Suddenly, it’s no longer privately held, and you have shareholders, and you have to release quarterly reports, and there’s a whole load more trouble than what it’s worth. But if he retires and he decides I’m out, then what does he care? You know, it’s someone else’s problem.

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Image credit: Shutterstock

ESI: Was the plan for the first Saints Row to develop a so-called ‘GTA killer’ to take this monster on?

Stockman: We were very fortunate back then when I joined Volition. They were already in very early pre-production of what became Saints Row. It started out as a PlayStation 2 game. Then it shifted into something next gen. 

They were really trying to figure out what the game was gonna be, and I came on board, and they said they wanted me to come up with a vision for multiplayer. I remember in the very first meeting, what I pitched was not ambitious enough. I played it safe. They told me it was not ambitious enough. Go back to the drawing board.

I came back with something wildly ambitious. It’s funny, looking at GTA:Online now, what I pitched took a very similar route, where I wanted the whole city to be the playground. The difference is you basically had the whole city with your team of 16 players, and then you could split off and go into the modes. 

I was most proud of this idea that you could form gangs, which were equivalent to clans, earning money based on your performance. Even if you lost, you got some money and you use that to buy your outfits. I became almost like bragging rights based on your clothing and what you wore. 

Every single one of the modes we shipped was a brainchild of mine, they approved it, we got a bit more money for it and then they promoted me to head up the entire project. That was my trajectory to head up Saints Row.

ESI: Given the focus on multiplayer as the big earning feature of games now, are we losing some of the magic and care around single-player experiences?

Stockman: GTA: Online has turned into this role-playing thing. I never would have envisioned that. It has sections where there’s a narrative too, and through the role-playing, people form their own narratives too. It’s turned into this whole game in and of itself. I watch TikTok streams of people playing as cops or emergency services, and it’s quite amazing. 

In terms of the wider games industry, I think narrative is still very important, and given the rise of AI it’s going to become even more important. I don’t think AI can replace humans in crafting really immersive narrative experiences.

I’ve played around with AI a bit. For narrative stuff, it is pretty terrible. I’m not saying it’ll never happen, but trying to craft stories by typing in a prompt is pretty terrible.

ESI: We saw Rockstar release a new version of GTA V for next-gen consoles that brought in a first-person perspective to change up the game and its gameplay. Could VR provide Rockstar with a similar opportunity for GTA VI in the future?

Stockman: It could. I just don’t think it will. Gamers will be expecting visual fidelity that can’t be done with VR unless you’re tethered to a very powerful PC, and I don’t think we’re there yet.

Maybe in a decade, we might get there, but even then, motion sickness will still be a thing. There are already games that are like trying to replicate GTA on Quest, and they all look pretty terrible. There’s no style to them. I think it turns off my generation and maybe the generation just below me.

I’m going to go on a limb here and say no, but I think there’ll be mods. There are already mods now for VR in GTA V, but I never see anybody use them. Not for VR. It’s entirely playable. It’s not made for it, so you’re going to have some jank, but no one streams it. You’ve got to question why.

I don’t think PC VR is a thing. I don’t think it will ever be a thing other than maybe for the smallest of the markets.

ESI: What would you have done differently had you been brought back to reboot the Saints Row series?

Stockman: When I found out that they were rebooting Saints Row, I spoke to an old friend of mine who was my old boss for Saints Row 1. He was the producer, and I was learning about what they were doing, and I thought, man, this is a terrible idea. 

What is it trying to be? You’re rebooting it, but why are you rebooting it? There’s a lot of characters in the series that people love. It wasn’t Saints Row at all. Just call it something else at that point. There’s a level of expectations for a Saints Row game, and they missed the mark on all of them.

What I would have done was to take the franchise back to the 70s and do a period piece, a prequel of how the gangs from the first one started. You’re running around with a crew of teens that ended up as the main characters for the first game. You could really go all in on the 70s theme with big Afros, bell-bottoms, and the music of that whole period. 

I’d have taken it into a different direction so you’re not competing with the modern-day GTA games. You’re zaggng when everyone else is zigging, so to speak.

Saints Row reboot
Image credit: Saints Row

ESI: If you had Rockstar’s $2bn budget to revamp Saints Row to fit your vision for the series, is that what you’d do?

Stockman: That’s what I would do. I would stick with it being an open-world game. I love open-world games. I love making them. It’s just so much fun and so much about the sum of their parts, so to speak. I would say it’s what I’ve been pretty successful at in my career at making them.

What’s the umbrella company that owns the Saints Row IP now? [Embracer Group], if you’re listening to this, contact me. Let’s go. I can bring much of the old band back together who worked on Saints Row 1. I could turn that IP around with a decent budget. They don’t even have to fund it. I could get other outside people to fund it. I could turn the franchise around. I know I could.

It would be a story in and of itself. I’ve even thought about going to my pals and Meta to say, hey what about doing a Saints Row VR project? I think with the technology coming in the future, I think an open world game could work, but it’d have to be heavily stylised. We wouldn’t be trying to compete with GTA, but I don’t think anyone can compete with GTA anymore.

I think you could back it with Quest 4’s technology, and it could look pretty good. It’s not gonna look as good as Saints Row 1, but it’ll be close-ish. You bring Saints Row back to its roots, or go and do the 70s prequel I was talking about and blow it out the box.

I’ve thought about it. To try and resurrect the IP and be the first real quality open world story slash sandbox game for VR, going it in bite-sized chunks that VR is so good at in five or 10 minute core loops. I’ve thought about it. I think it would be amazing, and it would have its own identity. 

I’m not trying to one-up GTA, but you could essentially be the GTA 800-pound gorilla of VR. I don’t think it’s going to happen, but I think I could do it, let’s put it that way.

ESI: Given how co-op became a feature of the Saints Row series, can you see the potential for that being part of GTA VI due to the two main characters they’ve revealed so far?

Stockman: Maybe that’s the thing that they haven’t revealed yet? 

I think there’s a lot of stuff they haven’t revealed. That could be interesting, although it’s very tough. Saints Row 2 did it. You can play the whole game co-op, but it’s a very tough thing to do, especially given how narratively-driven the GTA series is. But if anybody could do it, Rockstar could. 

I think there’s a lot of stuff we don’t know about GTA VI that we’ll find out within the next six months. A lot.

ESI: Are there any weaknesses in the GTA formula you’d like to see Rockstar address in GTA VI?

Stockman: Honestly, I can’t pick a weakness. I just hope that they offer more choices in the story for how you can progress through the game.

Give us a little bit more player agency so I can steer my character or characters down one direction to change the outcome of things, rather than playing through a very long 50-hour movie.

Player choice is what I would lean towards. We talked about doing that on Saints Row 1. We tried to incorporate a tiny bit of it, but it ultimately ended up as what order you took the gangs down. It didn’t really change anything. If I had been on the sequels, I would have done more of that.

I would have had multiple gangs, but it’d be interesting if you took down one gang; it changed the story structure quite a bit depending on complexity, because that goes down a really deep rabbit hole. Think Mass Effect. It becomes a spider web. That’s the kind of thing I would like GTA to start exploring with elements of a choose-your-own-adventure.

ESI: Do you think something has been lost in the GTA series as they’ve toned down the silliness compared to how Saints Row doubled down on the possibilities for chaos?

Stockman: Saints Row has always been a bit ridiculous. Even the first one, when we had insurance fraud and stuff like that, which was just over-the-top fun with physics. That was not realistic in any stretch of the imagination.

I think the problem, and I’ve said this before, is that they just kept trying to one-up themselves with the ridiculous content and at some point, where do you go after you’ve gone to hell and fought aliens, where do you go from there?

I guess that’s why they had to reboot it, but then again, people love Saints Row 3 and they’re widely considered to be the pinnacles of the series.

Personally, I would consider Saints Row 3 to be the pinnacle of the series because the production values were through the roof compared to the previous two. It was a bit less of an open world and more structured. But even Saints Row 2 started venturing off into crazy territory.

I guess I just never would have done it. I would have preferred to keep things relatively grounded in a pseudo-reality. I was actually against naming it Saints Row because I felt it was too restrictive. Saints Row was a place in the world. It was a neighbourhood in the world. The name loses meaning if you’re not in that area. Maybe I’m overthinking it. 

I just feel that naming games is very important. Grand Theft Auto is a brilliant name because you could go anywhere with it at any time, and it still means something. Saints Row, I felt was too restrictive. 

I would have gone the route where each game went through different time periods, but you could carry some characters over as part of the same universe, almost like Assassin’s Creed, but not go ridiculous with it like they did. I think that would have been interesting in a gang-themed open world series of games.

I think the Saints Row franchise could still be alive if we’d done that but I could have been totally off base. I just don’t like to play it safe.

I think maybe even Rockstar is afraid to do that now because of what happened to the Mafia series when they did the period piece idea. It was not well received. Mafia 3 was set in the 60s, which was a turbulent period in the USA politically, which may have contributed to it but I like games that are daring and different. I would have absolutely gone down that road. 

ESI: Given that GTA VI will take us back to Vice City, do Rockstar need to take some risks on where they set the next games in the series rather than do Liberty City, Los Santos and Vice City all over again in the cycle that follows?

Stockman: Absolutely. Why are we stuck? Is it because they want to sell as many copies as possible, and they don’t want to go to different non-American cities? There’s a world of huge cities out there that are very interesting. London. Tokyo. Rio de Janeiro. There’s almost too many to list.

I believe they think it wouldn’t sell if they moved the games away from America, and it cost so much money to make that it’s too big a risk that they don’t want to take. But it’s like they keep mining from the same locales. San Andreas, Vice City, Liberty City, and that’s it. Is that it for America? I know we went to their version of San Francisco in San Andreas, but where’s Dallas?

I would like them to mine from a different  location rather than just dipping their toes in the same three cities over and over and over again.

ESI: Does that lack of appetite for risk hamper the development of genuinely interesting, innovative AAA titles these days?

Stockman: The budgets are unsustainable. Big tech has kind of ruined it. You have a brain drain going on where people are leaving for big tech, and the creativity is switching to indies now. 

But it’s so easy to make games now that everybody and their mom can kind of pump something out, so now it just becomes way harder to get noticed. 

Games will always be a thing, but It’s tough to break in, and I think with AAA budgets, something’s going to have to change. It’s going to get far worse rather than better.

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ESI: What could this $55bn deal to take EA private do to the landscape and IP, such as Mass Effect?

Stockman: Don’t hold your breath. I don’t think we’re ever going to get it at. I think they’ll sell off BioWare or whatever is left of it. Maybe they’ll sell off the Mass Effect IP. 

I think the future of EA is going to become Madden, EA FC and Battlefield with College Football and the NHL game. And that’ll be it. They’ll microtransaction the hell out of everyone because that’s what people do these days, even if you pay $60-80 for a game.

ESI: What do you make of the idea that GTA VI will raise that price level again as the first $100 game?

Stockman: They’re the only ones that can get away with it. 

I don’t think it’s a rising tide that floats all boats. I think that there’ll be a tremendous amount of backlash if everyone switched to $100. Not all games are created equal. I think GTA is the only one that can get away with it, and I hope they do. I really hope it’s $100. I think it deserves to be $100.

The scope and magnitude of this production deserves that price tag, but not everything is treated equally. It would be a disaster if everyone tried to match them.

ESI: Did you ever get to know members of the team at Rockstar, who you were in competition with during your time making Saints Row?

Stockman: No, but one of my best friends worked at Rockstar in New York at their headquarters, and he worked there during the development of Saints Row. He’s long since gone, but he worked on San Andreas.

I would talk to them and ask what does Rockstar think about what we’re making? And I can’t even remember the conversations that we had, but he told me that they were aware of what we were doing and that they were keeping a close eye on it. 

We did pioneer some stuff in the first Saints Row that all open-world games ended up taking on. We did the first GPS system, where you could lay out a waypoint and it would guide you there. Everyone did it after that. 

We got to be on a next-gen platform, launched at a time period where there weren’t a lot of games that came out at the time, and it was new tech. We had day-night cycles. We had a lot of new things that no one had seen in that sort of open world series. I’m not taking sole credit for any of these little bitty things because it’s not like that. We all take stuff from each other.

Rockstar probably thought of us as an annoying fly. They were always the 800-pound gorilla and we were just trying to make something that was the alt version of GTA.

We were just incredibly fortunate to also be a pretty fun game to boot.

ESI: Do you expect a change in GTA VI given the departure of Dan Houser?

Stockman: Yes, but that’s without knowing how much he contributed as a writer. I think there’s a possibility that you’ll lose some of the edginess or maybe some of the really biting satire that GTA is so good at. That’s a factor that can’t easily be replicated by another writer. 

It’s very possible that we’ll lose some of that, and it becomes more, less edgy, I guess, and more straight and grounded in reality. 

I’m looking forward to it. I’ve always been a big fan of the series. I remember when GTA III came out on the PlayStation 2, and I was working at another game company at the time. I brought it into the office, and I loaded it up, and we just sat around it and said, ‘my god, this is the future of games’. 

It was just eye-opening. It was so revolutionary. I miss those days. I miss that.

ESI: What would GTA VI have to pull off to give you and other people that same revolutionary buzz again in 2025 to move things forward?

Stockman: I guess making it an even more massive world than it already is. Make San Andreas of GTA V look like a playground. Just something incredibly massive.

If the story dynamics changed throughout the game so you can make things drastically different, that would be groundbreaking for a game of this scale.

I don’t think they’ll bring it back, but I remember in San Andreas, you could eat and get fat or not eat and get skinny, or work out and gain muscle, and I wish they could have kept that in the game to make your character your own.

Image credit: Ultra Wings

ESI: Do you feel like the scope of innovation in gameplay has slowed in AAA games?

Stockman: That’s one of the reasons why I got into VR. I felt like it takes me back to the roots of creating more interactions and the cool things you can do with your hands, to feeling like you’re really a part of the world and you’re not just playing a role and less on graphical fidelity. You’re doing the things that otherwise would just be button presses on a controller. 

You’re picking up stuff. You’re interacting with things. The Ultra Wings series, and Ultra Wings 2 specifically, is probably my favourite project to have ever worked on and the one I’m most proud of because the scope is huge. It was the first open-world game of its time for the Quest platform. 

The interactions inside the aircraft, flying the different aircraft, was unparalleled. We didn’t make a flight simulator, we made a flight game. In every flight simulator, you’re always 30,000 feet in the air or thousands of feet in the sky, and the terrain doesn’t matter. You’re not flying past buildings because all the aircraft go at real speeds. Try flying an aircraft at hundreds of feet in the air through a city and see how far that gets you. It’s impossible. You’d crash 100% of the time.

So we made the world and the areas that you fly around just as important a part of the gameplay as flying the aircraft themselves, and it made the topography of the islands critical to the game itself. The vehicles never moved at realistic speeds like their real-world counterparts did, but it didn’t feel slow because it’s all relative. You’re close to the ground. It feels a lot faster

The dogfighting, like we had multiplayer, taking place between skyscrapers, it was just so wildly different from anything else out there. People still play it to this day. Multiplayer is still played by groups of people. There’s no progression system in multiplayer. There’s no modes, there’s none of that. It’s just pure dogfighting. Now here we are, two plus years later, and people are still playing it.

ESI: How would you compare that experience to the development of your most recent game, Super RC?

Stockman: It’s been an interesting development cycle. Let’s put it this way. When we first came up with the idea, it was really meant to be Ultrawings, but with RC cars. You start with a basic car. You do some stuff to unlock the other cars. You paid 20 bucks, you went down this gameplay loop, and that was the game.

As things evolved and the market changed, and we were finding out what was fun and what wasn’t, everything shifted into becoming more of a racing sandbox game. We changed the business model to become what we call a la carte gaming where you pay one fee to get a part of the game, and then you buy the cars separately. We’ll see how it goes. No one’s kind of done this before the way we have.

It’s a very interesting game. It’s racing, but there’s a lot of track elements and craters, and it’s a lot of fun and incredibly intuitive to build the tracks with your hands, almost Lego-style, snapping things together and then being able to test drive it instantly. Then you can take it online and race against other people in online multiplayer. I hope people like that. It basically means that you have an unlimited number of tracks available to you. It’s not like any racing game for that matter, Track Mania aside.

It’s the most complex game our team has worked on. It’s not open-world, but the multiplayer side of it is very complex.

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