DATA.BET reports growth in esports performance via Q3 2025 results

DATA.BET reports profit growth in esports performance Q3 2025 results
Image Credit: DATA.BET

Esports betting solutions company  DATA.BET has shown growth in its esports betting metrics for Q3 2025.

Increased player engagement, better product offerings, and strategic expansion across key titles and regions are all reflected in its performance.

Stake volume on DATA.BET increased by 60% over Q3 2024, and overall profit increased by 79% thanks to a 12% increase in margin efficiency.

With a 33% increase in total bets placed and a 53% increase in multiples, the active player base grew by an impressive 126%. Additionally, the average bet size increased by 22%, indicating deeper player involvement. ​

The success of the quarter was largely attributed to individual esports titles.

Despite only a 2.5% increase in bet volume from last year, CS2 continued to be its most popular game, reporting a 26.7% increase in turnover and a 55% increase in profit.

League of Legends, meanwhile, saw growth rising from fourth to second among popular games, with a 290% increase in turnover, a 416% increase in profit, and a 221% increase in bets.

With a 126% increase in turnover, a 504% increase in profit, and a 100% increase in match availability, Rainbow Six also broke into the top five after DATA.BET expanded regionally in Latin America and increased its match coverage.

Market Expansion and Trading Enhancements Drive Results

Bohdan Holovnov, Head of Esports at DATA.BET stated that the Q3 success stems from deliberate improvements to product offerings and trading operations.

“We focused on improving uptime for the most popular in-play markets, including ‘Map – Total Kills’, ‘Map – Duration’, ‘Map – Winner’, and ‘Player – Total Deaths’, especially in late-game phases where engagement peaks. This applies to both shooters and MOBA titles,” Holovnov explained.

Additionally, DATA.BET expanded Player Props in both pre-match and live formats for all top-tier titles, including CS2, Dota 2, League of Legends, and VALORANT, Moreover, the company added interval-based kill markets to League of Legends and Dota 2, increasing the frequency of betting opportunities.

Even after expanding into sports betting in June, DATA.BET’s esports vertical remained sustainable, as evidenced by its 13% profit increase compared to Q2 2025.

“Esports has proven its strength and reliability as a betting vertical. Quarter after quarter, we see steady engagement, growing turnover, and tangible revenue impact for operators,” said Holovnov, emphasising excitement for continued growth in future quarters.

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