Balance changes are part and parcel of modern competitive games, keeping things fresh and interesting, but they also run the risk of frustrating the community.
Unnecessary tweaks or over/under-tuning characters, items and weapons can spark debate amongst players, and Rainbow Six Siege is no different.
Ubisoft has announced proposed balance changes in the upcoming Siege Y6S3.3 patch which is now on the testing server.
Operator changes include increased armour panels for Castle, with less hits required to destroy one, Clash getting a Super Shorty shotgun, Melusi gaining a bulletproof camera, Kapkan no longer being limited to one entry denial device per door/window frame, a reduced Remah Dash charge refill time for Oryx, and Wamai getting more Mag-NETs with the catching area decreased.
Continue reading UK Rainbow 6 pros question proposed balance changes in Siege Y6S3.3 patch