
TL;DR
- Deadlock has no fixed roles or lane assignments, giving players full freedom to build their character mid-match.
- There are six loose roles in Deadlock: gun carry, spirit carry, initiator, frontliner, assassin, and support.
- Gun carries and spirit carries are the team’s primary damage dealers.
- Initiators and frontliners control the fights through CC and take space, while assassins burst down key targets.
- Supports like Kelvin enable the team through buffs, heals, and disruption.
Deadlock, Valve’s new 6v6 MOBA and hero shooter, breaks the mould by doing away with predefined roles or lane assignments. Instead of queueing for a role like Dota 2 or Overwatch 2, players choose from at least three heroes, and the game will randomly assign them their lane and partner.
While the standard archetypes are there, Deadlock’s roster isn’t as rigid as almost all of the Occultists can be built differently through itemisation. With that in mind, let’s run through Deadlock’s unofficial roles and how knowing these archetypes can help you adapt on the fly.
What are the roles in Deadlock?
Valve hasn’t codified roles in Deadlock, but characters excel in certain archetypes due to factors like their gun, damage scaling, and ability tiers. Deadlock’s roster has enough flexibility that players can pretty much build them to their needs instead of being pigeonholed by the developer’s intended roles.
Knowing what roles you can take in Deadlock will help round out your teamcomp and counter the enemy. It’s best to familiarise yourself with your character’s capabilities and the item shop to adjust mid-round.
Gun carry
A Gun carry is a hero built for long-range weapon damage and precision shooting. This is your traditional hypercarry role, characters who are weak in the early game but slowly become a teamfighting monster with souls and items.

These marksmen stack sustained DPS through their basic attacks, boosted by abilities that amplify their gun and on-hit effects from items. Some gun carries will have a mix of spirit damage baked into their kit, but the bulk of their damage will still come from their weapon
- Seven’s Power Surge makes his bullets proc additional damage and causes them to bounce to nearby targets.
- Infernus’ Catalyst softens enemies to his attacks and Afterburn adds a burning status effect that builds up with each shot. Additionally, his fast-firing gun can spit out nearly 10 projectiles per second.
- Wraith’s Full Auto gives her a permanent fire rate buff and makes her bullets hit harder with each tier. Compared to other carries, she trades pure damage for a kit that’s excellent for escaping and taking isolated fights.
Gun carries typically buy farming items first to accelerate their soul lead. Then, they look for items that boost bullet damage, critical hits, fire rate, and ammo, while also incorporating defensives and situational pickups into the mix.
Lastly, sometimes all you need is an amazing gun, even if their kit doesn’t scream carry. For example, Glocket (gun Pocket) and Gunman (gun Doorman) are popular off-meta gun builds in Deadlock.
Spirit carry
A spirit carry focuses on scaling their abilities rather than basic attacks. Spirit refers to Deadlock’s ability-power stat, and many heroes have skills that grow stronger with spirit items. This category fits the burst caster or mage role, yet in Deadlock, it can also toe the line into a gun carry, provided they deal most of their damage through spirit scaling abilities.
- Yamato is Deadlock’s quintessential spirit carry. She uses her sword to deal spirit damage at close-range while keeping herself alive through healing.
- Grey Talon is a classic poke mage with his signature long-range burst from Charged Shot. His ultimate is a player-controlled owl that explodes, granting permanent spirit power on kill.
- Mina and Mirage deal their spirit damage through applying their on-hit abilities, Love Bites and Djinn’s Mark, respectively, which both burst after enough stacks.
A spirit carry piles on spirit items to boost spell damage on their spirit scaling abilities. They buy items to further enhance their abilities, like reducing cooldowns, increasing the area of effect, or reducing their resistances. They spike earlier compared to gun carries, shining the most during the mid game, while slowly losing effectiveness as the game drags on.
Initiator
Initiators are the heroes who start fights. They have the tools to engage the enemy team, whether that’s through a huge crowd control or the ability to isolate targets for a clean pick-off, as long as they aren’t afraid to go in first.
These heroes usually have strong crowd control and mobility to move around the map. Whether they’re engaging, ganking, or disengaging, Initiators force favourable engagements and are the key to getting anything done in the game:
- Lash is a highly mobile character that can forcefully reposition the whole enemy team before dealing burst damage from above.
- Mo & Krill is a mobile tank that can burrow to quickly traverse the map before popping out and locking someone down with their ultimate.
- Holliday catches enemies out of position with her Spirit Lasso, pulling the helpless victim close to her team.
- Paradox is a high-skill character that uses a combination of her abilities to swap places with an enemy, then keeps them in place with her crowd control.
- Bebop’s obnoxious hook is oppressive when in the right hands, letting him pull away key targets before bursting them with his bomb and uppercut combo.
Initiators have different ways and strengths to start or control fights. They purchase items that will help them get into the best position, such as Majestic Leap, Warp Stone, or anything for movement speed. Then, depending on the team’s needs, they can either tank up or deal more damage after their initial engagement.
Frontliner
A frontliner is the closest thing to a traditional tank: the durable hero who stands in front, soaks up damage, and creates space for the team. They’re tanky, yet also threaten incredible damage when left uncontested. Their intimidating presence forces opponents to deal with them right now while their allies follow up.
- Abrams is Deadlock’s poster boy, known for beefy health pool and meaty punches. He wears the enemy team down through crowd control and self-sustain.
- Victor is a feast-or-famine character that deals ramping spirit damage at the cost of his own health. He manages to slightly stay above death with healing and a self-resurrect.
- Billy is a melee powerhouse that can initiate and lock down normally evasive targets with his ultimate.
- Shiv has always been Deadlock’s balance nightmare and most controversial hero. He’s deceptively tanky but keeps himself alive through evasiveness, self-heal, and delaying damage while waiting for the opportunity to execute enemies.
- Warden is a prototypical frontliner who charges forward, applying debuffs and crowd control. He’s the anchor for his team since he can withstand tons of punishment while scaring the enemies with his AoE ultimate.
In practice, frontliners stack vitality items (health, armour, damage reduction, lifesteal) and often pick up items to mitigate enemy damage depending on their draft. A well-played frontliner is impossible to ignore and always makes fights awkward for the enemy team.
Assassins
Assassins are high-risk, high-reward picks in Deadlock. They specialise in burst damage, duelling, mobility, and isolating targets. They thrive during the mid-game since they’re usually roaming lane to lane or hunting for vulnerable prey in their jungle.
- Calico is the classic dive assassin. Her mobility lets her roam to pounce on targets, dealing burst damage with bombs and Leaping Slash. Her ultimate turns her untargetable, which lets her chase enemies even under their Guardian.
- Vyper is a slippery glass cannon that rewards tracking aim. If she chooses to duel you, there’s no getting away since she’s fast and can aim while on the move.
- Drifter is emblematic of the assassin role, as his whole kit is built to hunt lone targets.
- Haze roams the map in plain sight using her invisibility, looking for targets to sleep for an easy kill with her ultimate.
Whether they’re dealing damage through gun, spirit, melee, or a mix of all three, assassins are the best at taking down key targets. They buy items to help with their initial burst, such as actives or conditionals that give them a brief surge of power.
Support

Support heroes focus on helping their teammates and enabling their teammates through buffs, defensives, debuffs, and other utility. Deadlocks’ supports aren’t passive participants; they can still deal respectable damage and become a nuisance when left alone.
- Ivy is a disruptive support who can link up with an ally to help them and boost their movement and fire rate. Her ultimate ability allows her to take flight with an ally, useful for disengaging or for an aggressive initiation.
- Kelvin is the closest Deadlock has to a traditional support. He has an array of slows, healing, and boasts an ultimate that can break up a fight for some breathing room.
- Paige is akin to a zone control mage that can cause chaos within a fight with her AoE abilities. When left alone, Paige will constantly enable her teammate with a barrier that gives a significant weapon damage buff.
- Dynamo is a high-impact support that has disruption, save, and a flashy ultimate that can control the whole team when used correctly.
No one is forced to play a hard-defined support role in Deadlock, but having support skills on the team is undeniably powerful. Supports are the prime candidates for filling in anything the team needs with their itemisation, whether that’s team-wide auras or simply items to counter annoying enemy heroes.
Conclusion
Deadlock’s lack of traditional roles is more than welcome when you realise how every character is fluid and dynamic, with a robust item shop that lets you adjust according to what the team needs to win. Some specialists are the best at their archetype, yet there are also flexible characters like McGinnis and Viscous that are built to make on-the-fly adjustments.
Deadlock demonstrates that he rigid roles aren’t needed as long as Valve gives every character the space and opportunity to become versatile. In a genre often defined by strict class formulas, Deadlock empowers players to truly play their own way.
FAQs
How many roles are there in Deadlock?
While there are no official roles in Deadlock, there are six loose archetypes that create a well-balanced team: gun carry, spirit carry, initiator, frontliner, assassin, and support.
Who are the strongest heroes in Deadlock?
According to our Deadlock tier list, the strongest heroes right now are Paige (support), Victor (frontliner), Haze (Assassin), and Seven (Gun Carry).
What stage of development is Deadlock currently in?
Deadlock is currently in an early Alpha stage of development. Players need to be directly invited by other testers to play the game, and expect placeholder assets and experimental changes during the phase.
The post Deadlock’s roles explained (and who does them best) appeared first on Esports Insider.

Clip of the day
Warden from Deadlock
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